Koh Samui airport in the gulf of siam, Thailand. I have flown through there about 50 million times so its a good one to do.
First things first. Removal of the completely oversized surrounding Ai buildings which should not be any higher than a coconut tree. (samui regulations)
Big Buddha Model added. An old model that i made a year ago, when i had no clue about vertex counts , demeshing or texturing. Model size reduced from 56 MB to 6 MB. (to be worked on)
Full airport rework coming with correct stand numbers and taxiways, runway markings and buildings
Projected Mesh taxiway lines (my very first attempt). The lines are a bit wide (90cm) instead of IRL (45cm). But the wider the better the resolution with less jagged edges
Gates / terminal updates with clocktower and promenade
Gates 1,2,3 Domestic Departures
Gate 4 Domestic Arrivals with baggage carousel
Gate 5 International Arrivals with baggage carousel
Gate 6 International departures
Biome changes to tropical palm tree along runway sides, non palm tress sizes reduced
Wat Khao Hua Jook hill less trees and temple more visible.
Blender Physics created pillows which are a bit lumpy at 450kb, but have LOD from further away outside of gate area, 7kb model. The pillows are also duplicated assets
MakeHuman humans, 230 kb models with LOD furher away 13kb.
The famous Aquarium Toilets of Samui Airport
Start positions when spawning on runways corrected
Big Buddha Pier to Koh Phangan
Haadrin Queen ferry boat.
New parking bay Centrelines EGKK style
Wat Khao Hua Jook with terraformed hill
Taxiway signage including markers 4,3,2,1
Runway 35 threshold bump taken out by adding a primary threshold and using default threshold arrow markings
Samui Tram transportation from gates - plane static test models
Runway lighting system changed from low to high brightness
Runway edge lights now closer to white line edge as IRL
ATC and Firestation
VOR DME model
All Parking positions
Ai seems to be functional, i saw a plane take off by itself
East Apron Parking 1,2,3,4,5,6,7,8,9,10,11 operational
Big Buddha PBR textured with Gold, roof tiles and side walls with Metallic RGB workflow
Forget Taxi ribbons or Ai, it does not understand a single runway with no taxiways at the end of runway 35 or 17.
ATC will show a ribbon to turn into the runway too early, when you must taxi to the end of the runway and do a U turn.
Parking bays are GA_Ramp Large except for stand 1 and 10,11 (medium= no stairs available) If i set them to gates no stairs will show for boarding any of them.
ATC does not seem to understand Parking and shows no ribbon or parking number, probably due to confusion over a runway with no taxiways at each end.
Maybe sim update 7,8 or 9+
Coconut Palm trees deployed
Koh Som now has lots of coconut trees.
East Apron Parking stands 1-6 operational WIP 7-11, West Apron WIP
Rnav working Runway 35 tested Nakorn Si Thammarat to Koh Samui
Ground services working stands 1-6
ATC working as best it can, still need to test taxi to parking ribbon guides still getting confused
Fuel truck working
Basic Basic arriv/departure area model, just to get positioning correct in the Blender Project.
Apron Markers WIP
Taxiway signs to do
Runway levelled more (forgot to click terraform on last version)
Alpha, Beta, Charlie, Delta, Echo and Foxtrot Taxiways added
Handmade runway Primary designation 17 (I think)
Runway linked taxiway and one stand.
Should be working ok with ATC
All markings handmade
I'll leave the first version up as well just in case of problems