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Toolkits
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
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A Written MSFS SDK Scenery Creation Tutorial 5/5

This is the download that I wish had existed when I started making things - a written guide with sample files on how to do scenery creation. It took me a pitifully long time to learn some of the most basic things. Hopefully this...

A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator
A Written MSFS SDK Scenery Creation Tutorial Microsoft Flight Simulator

This is the download that I wish had existed when I started making things - a written guide with sample files on how to do scenery creation.

It took me a pitifully long time to learn some of the most basic things. Hopefully this will shove a Falcon Heavy up your jacksy and send you off to the mod creating stars. 

One of life's most ghastly developments is the transfer of knowledge dissmenination from the written word to Youtube. 

I have of course learnt from it too. But I could've learnt the same in a fraction of the time without spending hours rewinding looking for the right section after he or she coughs. 

There are other written guides out there, but things move so fast they're often hopelessly out of date. Others are so infuriatingly vague they're effectively useless. 

This is designed for a total know nothing, but there might be some information people who are already creating may not have picked up. I can't tell how comprehensible this is for someone who has never done this before but I did my best. 

There's loads of stuff I still don't know. I might also have some appalling habits that will make any reader in the know push their great aunt's head through the wall. I do not care. And stop that.

                                                         What's present in this download 

- A written guide about how to create an airport from initial folder set up to the finished deal. 

- Project files for the example airport in the above - KPVC Provincetown in this case - in varying stages, from the initial empty folder set up, to a complete ish project with a 3d model and custom ground textures.

- Project files and the relevant models for a heliport in various stages of failure. 

- Project files for a seaplane airport on water. 

- Project files for adding light to KMEM Memphis for those who want to see what a pure airport light project looks like. 

- Project files for non airport scenery. In this case it's one giraffe at Provincetown. 

                                                     There are separate briefer guides on -  

- How to get 3d models into the sim. Also thrown in are two 3d models in various stages to go with it. 

- How to add custom textures along with some sample textures. 

- How to add DEM data to a project file for better elevations along with the project and source files. 

- How to clean up a model from 3dwarehouse in Blender to get it usable along with the model files. 

Also included are the original Word files if you want to translate the text. Microsoft Office Word online can translate entire Word documents.

www.office.com/launch/word

I didn't realise how crap pdfs are so you might need these to read certain bits. 

Because of the SDK's now ludicrously overwrought file paths you may get that 'filename is too long' error when trying to unzip this. In this case you'll need to unzip in the C: root folder most likely. 

If you insist on being a video watcher this is a very good up to date series by Mamu82 -  https://www.youtube.com/playlist?list=PLJxUgoFBRXImPokQktx6iBNfCVpvRNeo0  

 

V 1.4

There is no change to the main file so don't bother re downloading if you have 1.3. 

I've added as a separate download, that you'll see when you press the download button, a file about how to create water masks in the same style as this one - https://flightsim.to/file/3615/eghe-st-mary-s-airport-isles-of-scilly-uk-upgrade

This includes example images, project files, 3d models and a description as a PDF and Word file. This method is far from perfect, but I think it's the only way it can be done by us lot. 

It is now your job to populate the world with more of them. 

Lire la suite



1.4

225.23 MB

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superspud

149,550 | XIII General

Compatibilité Sim Update 9 0 0
Catégorie Toolkits
Sortie initiale July 11, 2021
Dernière mise à jour January 27, 2022
Classement 5/5.0 — Superbe !
Status Pas encore téléchargé
Historique des compatibilités
Version Launched Compatibilité
Sim Update 9 Apr 26, 2022
Sim Update 8 Feb 28, 2022
Sim Update 7 Nov 18, 2021
Sim Update 6 Oct 19, 2021
Sim Update 5 Jul 27, 2021
Sim Update 4 May 26, 2021
Sim Update 3 Feb 25, 2021
World Update 3 Jan 28, 2021
Sim Update 2 Dec 23, 2020
World Update 2 Nov 25, 2020

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© superspud and Flightsim.to - All rights reserved. Tout rechargement ou redistribution de ce fichier sans autorisation de l'auteur de ce fichier est interdit. Ce mod de Flight Simulator 2020 a été créé par superspud and shared in Utilities » Toolkits pour Microsoft Flight Simulator.

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Un maximum de 35 résultats s'affiche.
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Angelus1701

2 month(s) ago
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Not sure if i'm understanding the file contents here - all i see in the MCA app and no Project files or written guide as described in the "What's Present in this download" section.

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superspud 2 month(s) ago

  • Répondre

Everything's present as always. It's just a bunch of folders split into various subjects. And what's a MCA app?

image

Angelus1701 2 month(s) ago

  • Répondre

There had been an issue with flightsim.to - it was not downloading your file but another one which had the MCA app in it. They seem to have fixed the issue now

image

hollyshomemade

3 month(s) ago
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Great Help !

Thanks for your effort.

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Mcrabtree

4 month(s) ago
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Hey do you know if it’s possible to create a starting point at a hospital heliport. I’ve tried all kinds of things and I can’t get it to work.

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superspud 4 month(s) ago

  • Répondre

Yup. Read the heliport section and open up the heliport project files.

If you're taking off from the ground it'll be nice and easy.

You need an airport object and a runway or parking space.

If you want to take off from the top of an existing autogen building you're likely out of luck but it's worth checking anyway.

Most of the time the building's collision box will cause the helicopter to float above it or bounce in a very silly manner. The collision box projects beyond the building's visual appearance.

If it's above ground level you need to raise the ground or runway to near the level where the helicopter will take off.

You'll probably need your own 3d model and hide the ground or runway inside it to take off from in that case.

image

G.Christie

4 month(s) ago
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Thanks for this Superspud,it's a great help,,,have you ever thought of doing some basic YouTube tutorials,? most videos I've seen are now out of date,,just a thought.

regards Graham

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superspud 4 month(s) ago

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Never, ever, ever. I can't stand attempting to learn via video.

It's a monumental waste of time with coughing, infuriating dithering and vital bits missing.

Maybe some day there'll be a middle ground between video and words, but I'm sticking with words.

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Sonosusto 2 month(s) ago

  • Répondre

Yup. Any and every video tutorial seems to be a little annoying. Lots of unwanted banter etc. Superspud, I think I might attempt to make something!

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mitchell.hesket

4 month(s) ago
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I'm looking for an example project that replaces an off airport object (a water tower in my case) with a custom model of my creation. Tried from scratch using dev mode and an empty folder structure, was able to create an exclusion polygon for getting rid of Asobo's ugly rendition of our water tower, but upon first build, my simple exclusion polgony disapears from my project. Any help would be greatly appreciated.

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Misfit79

5 month(s) ago
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Great job on the update! Where was that sketchup tutorial 1.5 years ago when I was ready to throw my computer out the window learning that!!

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douluc

5 month(s) ago
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Great work. Thank you

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TheHodge146

5 month(s) ago
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Amazing stuff! This is absolutely perfect, I'll never be a photosbykev by any means but this will at least get me to where I can start making those random bush strips I find myself flying over from time to time so thanks for this!

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ironpot

5 month(s) ago
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And here's me thinking I knew it all... Thanks so much for knowing more!!! Thanks for adding the info relating to the Hold short lighting and the rest of the extensive models, documentation and examples.

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superspud 5 month(s) ago

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I am indeed an indestructible genius but you no doubt know more than me about many aspects too. I've probably got some huge blind spots.

As for the light presets, I forgot to mention that you can add the light preset directly to a physical 3d model by choosing the model as the mesh in the light presets. But that makes it more hassle locating the light on the model and might also make it act strangely when placing it as a light row.

Better to have a free floating light with no physical attachment as the mesh that you can impose on the separate model.

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JohnG

5 month(s) ago
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This is going to go into my shortcuts list - so that the next addon tyro who comes along has something better than me to help him/her!

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superspud 5 month(s) ago

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Cool.

Most of the videos out there are so unbelievably ancient and out of date they may not be of much use any more.

I didn't realise how many changes I'd have to keep making to this so I might fake my own death and someone else can do it in future.

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JohnG 5 month(s) ago

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I've already reformated the main Word document - when I've finished, I'll post it to you. Use it, bin it, whatever, but if it is of any value, then certainly please do use it.

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imaginateca

6 month(s) ago
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Wow, Thank you!! I'm starting with scenary creation and this guide is essential.

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superspud 6 month(s) ago

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Good to hear it. I'm fiddling with a SU7 update now which should be done in a week or three. A few things are now different since this version but nothing too radical hopefully.

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Alexheli

6 month(s) ago
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Hi, thanks a lot for your work!! Is there anyone who can tell me how to use it? Do I need it to put it in the community folder?

Regards, Alex

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superspud 6 month(s) ago

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Give it a read. There are plenty of files with it but they won't make much sense until you've read the pdfs or word files.

This needs an update, but they broke a few things with SU7 so there's no point until they're repaired. There still should be some handy info.

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Sigo

7 month(s) ago
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Great work ! Thanks for sharing your knowledge !

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WillFly

7 month(s) ago
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Not only have you shared your most excellent creations with us but then you go and actually explain to us exactly how to do it.

Superspud; you truly are SUPER! Thank you.

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bso018

7 month(s) ago
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How to delete tres in the water and in some incovinients places?

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superspud 7 month(s) ago

  • Répondre

Make a shape with a polygon in the relevant area. Select the vegetation option in the polygon's properties. Reduce all of the vegetation numbers to zero.

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superbanemone

8 month(s) ago
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Thanks heaps superspud, I wish I had this six months ago!

Your wonderful pragmatic approach is what we need for the next year or two till they get this beautiful sim in proper shape. There is often a workaround.

I really have nothing but thanks and praise for you, but have to say that my own little problem remains unsolved.

I have a simple model (a launching ramp) made in Blender with concrete material and elementary textures, looks great and exports as gltf in the three files exactly as you describe, BUT, when I export it there are no textures in the texture folder!!! ... and so nothing to build in the sim.

Don't the textures come with Blender? or do I have to make them externally somehow? (there is only one, and I thought I made that in Blender).

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superspud 8 month(s) ago

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If the model is textured and they're not showing up post export then the only thing I can suggest is to check the export plugin's settings. Perhaps they're being sent somewhere else or not being exported at all.

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werepug

9 month(s) ago
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This has helped me a lot! Specially updating my projects to meet the new standards of the current SDK version! I was wondering if maybe you could add to your guide how to add aerial imagery, I want to do an airport that isn't present in Bing Maps and I need google images as a guide, but can't figure out how to make it work so it appears in the sim 😞

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superspud 9 month(s) ago

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I've never done that or looked into it so you will have more expertise than me.

If you check the DEM pdf I link to this tool https://msfs.nool.ee/getting-started/overview/ which I think can also do that in some sort of automatic manner.

I will sniff around.

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FlyingSinger

9 month(s) ago
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I have just had a look at this and I can tell already it's tremendously helpful - thanks! I never fancied myself a scenery builder with so much else to do, but in the early MSFS days last year, I wanted to create a small airport near my hometown in upstate New York that was missing. I watched some videos and I made something that works but it's ugly and needs better buildings and I finally gave up. With your help I will give it another go and actually complete and upload it!

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superspud 9 month(s) ago

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Great to hear. I need to update this with the changes made by sim update 5. There's not a vast amount but there's enough to trip people up.

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PhysicsTeacher

10 month(s) ago
  • Répondre Copier le lien

I am in awe of your perspicacity in publishing this! I was about to start a series of videos on using SDK 13 next week, but I will now revisit my written outline, expand it to your standard and add it to your effort. I have created 26 bridges around New York City to date - all with LODs and minimal triangle counts. I will use that experience to add to your effort and expand on what I've learned "the hard way" as you have.

Don't get me wrong: I think the Asobo team are geniuses, and as a real pilot, I appreciate their upgrades and improvements. I also date from the '60s and Project MAC, so I can understand the scale of their achievement. They're moving in the righr direction in the SDK documentation, but, as you say, no one person can be all-knowing.

I'll follow your lead and upload my efforts along your pioneering lines.

Be well and prosper!

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superspud 10 month(s) ago

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It sounds like LODs are about to become mandatory with update V, or at least everyone's models will now disappear after a few metres unless they have them, so anything you can come up with about that will be very timely, and anything else of course.

I'll see if it can be fooled by using the same model as I really don't think I can be bothered so remake hundreds of them.

The 3D bit in here in particular is rather weak indeed. It's a potentially infinite subject of course so I added my tiny wee bit of knowledge.

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PhysicsTeacher 10 month(s) ago

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OK, I'll concentrate on the LODs first. They're not as onerous as you might expect. Your LOD00 level is already done. Now all you need to do is copy your collection to the LOD01 level and get rid of a lot of things. I'll show you how to determine what to lose. Then the LOD02 level is really simple, but it will take some explaining and examples. I'll follow your lead and do it in text.

Thanks again.

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superspud 10 month(s) ago

  • Répondre

Yup. Can't be bothered with that.

I'll probably have to do that over 1000 times in total. Plus it'll balloon the upload and download sizes for certain projects to unacceptable sizes.

I'll cheat first. If cheating doesn't work then certain mods will be abandoned.

But if it is now mandatory then I guess people had better be informed.

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SWISSBEACH87

10 month(s) ago
  • Répondre Copier le lien

Hello There!

Thanks for your guide!

But can someone tell me how to remove trees? Using the Polygon seems to cause problems, especially when I try to save the project.

All I try is to remove trees in front of runways - I use the polygon to reduce their height.

Thanks for a quick reply - keep up the great work!

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superspud 10 month(s) ago

  • Répondre

What's your exact saving problem? A polygon is the main way of removing trees. You can also completely remove them using an apron and you can make the apron transparent.




Roadmap
Ces articles sont actuellement sur la liste et seront traités prochainement !
Backlog
Suggestion, bugs et idées pour l'avenir.

  • Version 1.4 January 27, 2022

    The main file is unchanged so don't bother updating that.

    I've uploaded a separate download that you'll see when you press the download button. This details how to make and insert a water mask into the sim.

  • Version 1.3 December 24, 2021

    Accounts for the mind bogglingly boring series of changes made after sim update 7.

    Adds new sections in the main pdf about re adding deleted airports and custom light presets.

    Adds a new pdf and accompanying files about readying a model from 3dwarehouse in Blender for export to MSFS

  • Version 1.2 September 04, 2021

    Adds plenty of changes to describe the different processes changed by Sim Update 5.

    Adds a new section about creating terrain with Digital Elevation Maps - DEM.

  • Version 1.1 July 13, 2021

    Correct a few mistakes.

    Added some more sections to the 3d model bit.

    Shortened file paths in the download.

  • Sorti July 11, 2021

    La première version de ce fichier vient de sortir. Bienvenue à bord !

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