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MFS AddOn Collector

Version actuelle 3.4.5 par Shay Katzir
Pas encore téléchargé

Version 3.4.5
Sortie initiale February 19, 2021
Dernière mise à jour April 20, 2021
Taille du fichier 27.38 MB
Downloads 8,259
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4.89
Superbe !
Basé sur 32 notations
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34
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18
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Exclusive Drag and Drop

Before you rate this app low, please consider the fact that there's a human being behind it, who has worked hard & for free on it & also take into account that it's a work in progress, therefore bugs may occur & some functions may still be lacking: i'm willing (and actually glad) to fix those issues on request & implement new ideas.

The installation package contains a manual in .pdf format.

“MFS Addon Collector” Automatically extracts, analyze, tests, tags & updates your & Asobo's addon collection including airports, aircraft, sceneries, liveries, bush trips & flight plans, dividing them into meaningful categories based on their types, features, location, developer, creation date, version, relevant tags, source archive, problematic issues etc, associating them in numerous usable ways, testing if they don't prevent the simulator from loading, link the ones you select to the simulator, track your flights around them & automatically compose the shortest flight plans between their locations. For easy accessibility the information is tagged & categorised on a hierarchical tree view, and presented either as thumbnailed information blocks list, as editable, sortable, searchable, multi-filtered grid, as a simple edit form & as pins, tacks, buttons, location symbols & a dynamic aircraft icons on a map.

 

To install (or uninstall) the application, just execute its installer & follow the instructions (The installer may ask you to install dot net 4.8 framework, which is included in your download package); On first execution, the app searches for your addons library folder (though you can provide it yourself), and starts dynamically tracking, organizing, extracting & converting on the fly, existing & future added addons & archives: The app would automatically identify & extract zip, rar, tar, gzip & 7z addon archives you add to your library (or drag & drop into the app’s window), adding it to your collection & updating old versions by new ones; Also kml, kmz & fpl files added are automatically converted into Microsoft flight plan (pln) format, so you can use them from within the simulator. Finally, When you go on a flight, the Collector would dynamically track your path on the same map it displays your addons; Letting you navigate the map, choose your zoom level & select the map style (Out of 35 available styles).


C'est plutôt vide par ici.


C'est plutôt vide par ici.

  • Version 3.4.5 April 20, 2021

    RECOMMANDATION: Retag your whole collection to take advantage of the following new features & bug fixes
    FEATURE: Livery root category added & differentiated from Aircraft root tag as suggested by user JohnG; retag is needed
    FEATURE: Location/Airports are now also divided into sub categories: Large, Medium, Small, Heliport, Sea Plane Base, Balloon Port, Closed or Unrecognized
    UPDATE: Better detection of map zoom & prevention of parallel sim zooming
    UPDATE: After aircraft icon drag & drop, pitch & bank are set to zero
    UPDATE: After drag & drop to an airport - altitude is not set to zero
    BUG FIX: Drag & Drop airplane near airport worked but didn't reflect on the map
    BUG FIX: All sub "location" tree root category became Sceneries - solved - now again, there are airports, flight plans, missions & sceneries
    BUG FIX: List tab airport or flight plans links were not linking to their tree location tags

  • Version 3.4.43 April 19, 2021

    FEATURE: Option added to the settings tab to rename Disk Folders when Renaming their Tree Tags or Addon Titles counterparts
    BUG FIX: Links size limits & red circles gone
    MANUAL: New version with additional images

  • Version 3.4.42 April 18, 2021

    FEATURE: Removing tree tags would completely stop analyzing them (till refresh) so now it is a good idea to remove unused categories (especailly root tags like "developers" & "tags") cause tagging would become much quicker
    BUG FIX: Map zoom doesn't zoom with the sim
    BUG FIX: Various issues of mouse activities over the map not registering properly (e.g. aircraft continue to be dragged after drop, double clicks behave like single clicks, etc).
    BUG FIX: Aircraft relocation by the sim create a track line - solved

  • Version 3.4.41 April 17, 2021

    FEATURE: "Issues/Extracted File Path Too Long" tag added to indicate archives that can't be extracted due to too long file paths - try to move the archive up the folder's hierarchy to enable extraction
    FEATURE: New black color code introduced to indicate empty categories with no addons at all
    BUG FIX: Dropping to airport, now working




C'est plutôt vide par ici.

515 Commentaires
  • bradimarte
    6 hour(s) ago
    no, ok i will try to retag tomorrow and let you know
    • shaykatzir
      6 hour(s) ago
      Retagging might solve the issue for you. If you are willing to help me solve the issue for all, id appreciate if you follow this steps:
      1. Run the application and make it crash like you described.
      2. Search windows for "Event Viewer"
      3. Run Event Viewer
      4. In the left panel - open "Windows Logs"
      5. Select "Application"
      6. Find the two upper errors (-red circle with ! symbol)
      7. Select the lower error (not the upper - the lower of the two). it should contain many lines. If it is only one line then go lower in the list & find the next red circle error. it should mention the exact time you crashed the Collector.
      8. Select the "Details" tab
      9. Right click the data & choose "copy"
      10. paste the error here
    • mattius
      5 hour(s) ago
      I had the same problem! Here's my details:- (It did the same whether files where tagged or not!)

      Application: MFSAddOnCollector.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.NullReferenceException at MFSAddOnCollector.contentMap.MapControl_PreviewMouseMove(System.Object, System.Windows.Input.MouseEventArgs) at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean) at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs) at System.Windows.UIElement.RaiseTrustedEvent(System.Windows.RoutedEventArgs) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(System.Windows.Input.InputEventArgs) at System.Windows.Input.InputProviderSite.ReportInput(System.Windows.Input.InputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr, System.Windows.Input.InputMode, Int32, System.Windows.Input.RawMouseActions, Int32, Int32, Int32) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr, MS.Internal.Interop.WindowMessage, IntPtr, IntPtr, Boolean ByRef) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef) at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame) at System.Windows.Application.RunDispatcher(System.Object) at System.Windows.Application.RunInternal(System.Windows.Window) at MFSAddOnCollector.App.Main()
  • bradimarte
    7 hour(s) ago
    Hi Katzir
    great good job 😃 but today I have installed last version 3.4.5 and every time I select the map your app goes in crash.
    • shaykatzir
      6 hour(s) ago
      Did you try to retag your whole collection?
  • JackMigger
    5 day(s) ago
    Dragging' & Dropping to the airport: very cool! 😜

    I have an additional suggestion: when dragging, keep the altitude relative to ground level(!), because otherwise you could crash into a mountain.
    • shaykatzir
      4 day(s) ago
      Of course I did - otherwise we would crash non-stop; Did you experience crashing during dragging or when dropping? I experience one crash only during 10 minutes dragging & numerous droppings, because of a reason I don't understand.
    • JackMigger
      4 day(s) ago
      Perfect, when you considered that too! Yes I crashed one time going from Monte Carlo to Montblanc. But that could have been caused by something else.
  • Anton9
    6 day(s) ago
    Hello Shay,
    please can you control the text behind "Automaticly Update Application"?
    I have version 3.4, but I don't see the text "Updateoption to new version".
    You remember, same some weeks before.
    Thank you : -)
    • shaykatzir
      6 day(s) ago
      Hey Anton, long time 😊
      It might be that you have 2 versions installed - check the add/remove programs if more then one version is installed & if so remove both of them then download and reinstall a new release manually.
    • Anton9
      5 day(s) ago
      Hello Shay,
      it was only one version installed, but now, I did install the new version.
      Thank you : -)
  • JackMigger
    7 day(s) ago
    Since yesterday's flightsim update 1.15.7.0 all of the selected addons which are stored in the community folder as links from AddOn Collector are marked as "Not installed" in flightsim.

    When selected I don't get a button to install them (as normal, when selecting not installed Asobo addons). Clicking on the info button on the right hand of the addon a message pops up "Wait". Waiting doesn't change anything though.

    In the installation process yesterday I got a message titled "instalation manager":

    "Some packages in your community folder may not have been updated and, as a result may have an unexpected impact on the title's performance and gehaviour.

    Please move your commnity package(s) to another folder before relaucning the title if you suffer from stability issues or long loading times."

    Do you have any idea where this comes from. Can it be that simlinks don't work anymore in flightim community folder?
    • shaykatzir
      7 day(s) ago
      I am installing this update just now. I'll let you know when I'm done.
    • shaykatzir
      6 day(s) ago
      Well this update will take a day to complete. Meanwhile, didnt understand your second paragraph:

      When selected I don't get a button to install them (as normal, when selecting not installed Asobo addons). Clicking on the info button on the right hand of the addon a message pops up "Wait". Waiting doesn't change anything though.

      What does it refer too? The sim or the Collector? Where is a button to install addons? Where is the "Wait" popup?

      Btw, i implemented some of your ideas including the aircraft drag & drop.
    • JackMigger
      6 day(s) ago
      Yes, great to see that you were busy😃
      I'm talking about Flightsim. If you go to content manager you can see, what's installed and there I see the addons that Collector has generated and put in the community folder as links. I can select them, but there is no button to actually install them like the button you get when you are installing the world update or other stuff from asobo.
    • shaykatzir
      6 day(s) ago
      Are you sure you need to install? isn't it enough to just put the addons (or the shortcuts) in the community folder? Do you mean it's a new demand of the new release of msfs?
      Content manager installation means downloading files from remote location..
      Did you check to see if those addons appear in the sim?
    • JackMigger
      6 day(s) ago
      Will check now...

      OK. Addons are all added in Fsim and working.
  • pjglewis
    8 day(s) ago
    Hi Shay
    Thanks. The links are now appearing in the Community folder as they should. Good work.

    A couple of thoughts however -

    1/ How easy would it be to include one of those 'launch program' tick boxes on the final screen of your installation program, so that after an update Addon collector auto launches (if you want it to) when you press 'finish'?

    2/ After I installed 3.3.73 this morning, I entered a 'pre-installed' directory in settings (which as you know had previously been blank), and it deleted everything and started tagging absolutely everything again (a process which took 5-6 hours) and when it had finished all of my 'ticks' had disappeared. Is this complete re-tagging essential after every change in settings? If the answer is 'yes', I will remember never to do it again, but if it is 'no', it is a real pain in the neck, and it might be worth trying to avoid it.

    Thanks again

    Peter
    • shaykatzir
      8 day(s) ago
      Hi Peter
      1. As you might have noticed, in the last two weeks the Collector experienced an attack of bugs/issues, most of them related to my insistance on adding the pre-installed folder tagging which is very complicated mechanism due to possible recursive circular mutual references of source/target/preinstalled folders, one to each other (for example - preinstalled folder include the target community folder & target community folder include many shortcuts to the source folder for all linked/ticked addons). On top of that the Collector support adding more sources to the source folder, which can complicated things further due to more mutual references..
      2. Those issues & bugs mentioned, are multiplied tenfold if trying to keep & update the existing tag structure; And its beyond the ability of normal inteligence to solve it.
      3. Therfore - complete rettaging after each change to source, target or preinstall folder is almost a must.
      4. On my 6 yrs old pc it takes around 30 minutes to tag my 347GB / 3000 addons, therfore, your 5-6 hours tagging might indicate an issue.
      5. To find this issue i suggest you save your tag structure, start retagging again & when you see the title percentage stuck for more then 20-30 minutes, find the addon the title refer too, so we can discuss him further. After finding the misbehaved addon, you can stop rettaging & load the structure you had saved.
      6. Most of those endless analysis are caused by special Asobo addons that yield no visible or meaningful info to the user, therfore could be ignored, so on my part i might add a mechanism which would leave & ignore an addon that takes more the X minutes to tag. Still I need section 5 to verify that such a mechanism would solve your issue & that some other phenomenon is not at play here.
      7. Regarding your first suggestion - I can't add launch checkbox cause it would need higher privileges account.
    • pjglewis
      8 day(s) ago
      Hi Shay
      Thanks for that. I will give it a try.

      Given that my PC is probably the same age as yours (although I have been trying to upgrade my graphics card since last summer, but to no avail!), if it goes as fast as yours it should still take no longer than 2-3 hours (sadly I have 1.7TB of mods to tag each time), so you are probably right that I have an issue somewhere.

      Thanks

      Peter
  • shaykatzir
    8 day(s) ago
    As of version 3.4 which would be published tommorow, the aircraft icon that tracks the flight on the Collector's map, can be dragged & dropped to any location, moving the sim aircraft with it.
  • Gixxar
    8 day(s) ago
    3.3.73 starts then closes again after a few seconds?
    • shaykatzir
      8 day(s) ago
      Can you send me the windows event viewer error? Or can it be that you are using your old .ac backup files again, without the needed fix? If so, send me the .ac file..
    • Gixxar
      8 day(s) ago
      Just completely uninstall all traces of it. reinstalled latest version, link addon folder and it starts to scan the folder then crashes after 20-30 seconds.
    • shaykatzir
      8 day(s) ago
      Pls help me solve it by sending the windows event error log. Here is how:
      1. Search windows for "Event Viewer"
      2. Run Event Viewer
      3. In the left panel - open "Windows Logs"
      4. Select "Application"
      5. Find the two upper errors (-red circle with ! symbol)
      6. Select the lower error (not the upper - the lower of the two). it should contain many lines. If it is only one line then go lower in the list & find the next red circle error. it should be the exact time you run the Collector unsuccessfully.
      7. Select the "Details" tab
      8. Right click the data & choose "copy"
      9. paste the error here
    • Gixxar
      8 day(s) ago
      Whats your email? I'll send it now.
    • Gixxar
      8 day(s) ago
      Application: MFSAddOnCollector.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IO.DirectoryNotFoundException at System.IO.__Error.WinIOError(Int32, System.String) at System.IO.FileSystemEnumerableIterator`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].CommonInit() at System.IO.FileSystemEnumerableIterator`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]..ctor(System.String, System.String, System.String, System.IO.SearchOption, System.IO.SearchResultHandler`1<System.__Canon>, Boolean) at System.IO.Directory.EnumerateDirectories(System.String, System.String, System.IO.SearchOption) at Helpers.extFile+<enumerateFolders>d__35.MoveNext() at Helpers.extFile+<enumerateFolders>d__35.MoveNext() at Helpers.extFile+<enumerateFolders>d__35.MoveNext() at Helpers.extFile+<enumerateFolders>d__35.MoveNext() at Helpers.extFile+<enumerateFolders>d__35.MoveNext() at Helpers.extFile+<enumerateFolders>d__35.MoveNext() at Helpers.extFile+<enumerateFolders>d__35.MoveNext() at MFSAddOnCollector.Content.<init>b__194_0() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart()
    • shaykatzir
      8 day(s) ago
      You can now download release 3.4 fix
    • Gixxar
      8 day(s) ago
      Yes, all back working for me. Thank you
  • pjglewis
    10 day(s) ago
    I am not sure why, but I am no longer getting any links appearing in my community folder. Any ideas?
    currently on 3.3.72 but updated this morning as it wasn't working on 3.3.6something. It is however still not working.
    56.9Gb ticked and green
    • shaykatzir
      10 day(s) ago
      Open the settings tab & expand the app window so all paths are shown to their full length & send me a screen image to [email protected]
    • shaykatzir
      9 day(s) ago
      Thank you Peter for your patience & attention to details - it had helped me already many times.
      Tomorrows release would fix your issue.
      If you need a workaround right now - fill the Pre-installed folder in the settings with some empty folder that has nothing to do with addons.
    • shaykatzir
      9 day(s) ago
      download & install .73
  • ZEM502
    11 day(s) ago
    Hello Shay,

    I would like to report that the current version (3.3.71) will delete the mods in the source location after I rename it.
    • shaykatzir
      11 day(s) ago
      Hi Zem,
      Are you sure the mod is being actually deleted & not just its folder renamed?
      When you ask to remain an addon (using the context menu of the list tab), the app 1. update its manifest.json title. 2. change the actual folder name. Therefore you might wrongly believe the folder disappeared.
      If you check & find it really being deleted - please answer my following questions:
      1. When exactly does it disappear? Immediately after the renaming?
      2. What is you character set? Please give me the name that you are trying to give to your addon.
    • ZEM502
      10 day(s) ago
      Oops, my bad. The folder is being renamed to what I name it in the app. Can I stop the app from doing that? I want my mods in the source location to have a uniform naming scheme, while in the app I want it to be as detail as possible. In conclusion, I want the name of the folders to be different from the ones in the app
    • shaykatzir
      10 day(s) ago
      Fine, download .72 - this behavior is not default anymore
    • ZEM502
      10 day(s) ago
      Thank you so much 🙏
  • Biokerozen
    11 day(s) ago
    Hello,
    I used a previous version that worked fine but the new one (3.3.7) seems to not working anymore for me. Lets say the Source folder is the folder where I have all my archived file addons (zip, rar) and the Target folder is the folder where the addons should be placed (folder read by the game). Previously, when lauching the app, it automatically extracted the addons (zip, rar) in a Community folder inside my Source folder. Then I was able to tick the wanted addons in the app. Automatically it creates shortcuts of those addons source folders into the Target folder and it worked in the game. This process was very cool as it doesn't duplicate the size of the addons. All other app I tested used to copy files from Source folder to Target folder which duplicates them and it is very space consumming. Now I'm not able to reproduce this kind of processus. Is the app changed his way to work ? 😨
    • shaykatzir
      11 day(s) ago
      No - Nothing has changed & the behaviour you had just described is the current behaviour.
      Try to delete the app data folder & tag everything again.
      App data folder is:
      "C:\Users\[Your User Name]\AppData\Roaming\MFSAddOnCollector"
    • shaykatzir
      11 day(s) ago
      btw - if there is already an extraction of your archives ANYWHERE in the source folder - extraction wouldn't happened, but tagging would
    • Biokerozen
      11 day(s) ago
      No extraction exist, there is only zip and rar files in the Source folder
    • Biokerozen
      11 day(s) ago
      I have done the AppData/MFSAddOnCollector deletion and relaunch the app.
      I have the same behavior, it seems to load something (I suppose preinstalled packages as it is shown as white ticks in the soft) and stuck at about 70-80%. My whole addons source folder is 3.1Go. I have no green ticks in the soft (which is representing our addons from Source folder)
    • shaykatzir
      11 day(s) ago
      Go to the settings tab, clear the pre-installed folder by press the X button to its right side.
    • Biokerozen
      11 day(s) ago
      Thanks a lot, I have retrieve the good behaviour of the app... just have to wait a long time... I thought the loading was stucked to 80% but actually it goes to the end and now it's ok 😍
      Thanks for your help !
    • shaykatzir
      11 day(s) ago
      It might be that this stuck thing is not real stuck: it is the Pre-Installed folder (either Asobo's Store or your Community folder) that contains some huge addon (or at least something that behaves like addon) & have to be analyzed, then tagged. The percentage does not getting refresh until finish tagging/extracting single units of analysis. For example if you'd extract liveries mega pack - it might be stuck for 6-7 minutes. If you want to know who is the folder to blame - check no further then the title where you can read its name (next to the percentage). Then go search for it under your Source folder or Pre-Installed folder.
    • shaykatzir
      11 day(s) ago
      Your compression insight gave me an idea - as of next release (72) the app would store & restore .ac files compressed by default, making files 15% of their previous size and therefore loading faster; Those files also persist the tag structure between sessions (restarts), so compacting them & making them faster benefits all.
      Old textual .ac format is still supported for load only.
  • pjglewis
    12 day(s) ago
    Hi
    Thanks for the fix yesterday. It opens fine now. However it has lost all of my previously 'ticked' selections and my saved versions no longer seem to load back in. Any ideas? Also, I just noticed that it doesn't seem to be un zipping files any more
    • shaykatzir
      12 day(s) ago
      I have an idea but im not sure about it. I can try to fix your file if you send it to my email address [email protected]
    • pjglewis
      12 day(s) ago
      Hi Shay
      Thanks for the offer, but the files are way too big to email (approx 30-40MB), so don't worry about it. It is odd that the one I rebuilt yesterday (after the issues) is just as inoperable as my earlier saves from last month. I can easily build them again again. I just want to make sure that if I do they will still be useable tomorrow 😊 Regarding the zip file issue, what would be really good would be a button that would force the program to re check for zip files - a kind of 'refresh' button. Is that possible? - ADD Amazingly a structure file zips to 1/10 of its original size - who knew? I have sent it over in case it helps, but don't worry about it too much as I can easily do it again.
    • shaykatzir
      12 day(s) ago
      I had emailed you back your file fixed. All errors were due to a change in the .ac format I made like a week ago, so I don't understand how it worked until yesterday.
      I suppose the compression rate is extreme because it is ascii text file, with small character set & with many repetitions & the compression algorithms are best at it.
      I'm not sure i understand why do you want to check for archive files when the app checks for it on every restart & also when it is active: pls tell me what is the exact scenario that is not working for you.
    • pjglewis
      12 day(s) ago
      Thanks for doing that.

      I think the file I sent you was from a little while back (I date them in the name - but was my last complete file) the file I did yesterday was only a partial list as it was all that I had time to do (so I didn't send you that - I can though if it would help you), but that wouldn't work either this morning. Who knows what happened, but thanks for fixing the broken one.

      Re the Zipping issue, As an example, I have been out for a few hours, and the prog has been running since this first thing this morning, and the files that I downloaded before I went are still not unzipped (into the community directory that you auto generate), and nor are they visible in the program. My idea was that the ability to force the prog to unzip all outstanding files on demand would save me having to wait for an unknown amount of time, or as a last resort having to close and reopen the program. Not essential, but possibly time saving/reassuring.

      Anyway thanks again for your help today and all of your hard work in general, it really is much appreciated.

      Peter
    • shaykatzir
      11 day(s) ago
      To fix those old files for yourself replace all occurences of <forceLink xsi:nil="true" /> with <forceLink>true</forceLink>

      regarding the archives - when your whole collection is tagged, tagging new entered files is immediate. If your whole collection is not tagged yet - then restarting the app won't help because it would proceed from where it stopped.

      I don't understand how do you suggest I'd know which of your archives you want to extract immediately, & which latter?
    • shaykatzir
      11 day(s) ago
      Also, I am not sure why are you re-extracting your archives more then once.. the Collector is not extracting files that are already been extracted, even if they were extracted manually by you.. as long as they are inside the "Source Folder".
    • pjglewis
      11 day(s) ago
      Sorry... I am obviously not making myself clear - my fault.

      When I go onto Flightsim.to each day I download the files that have been updated overnight, and indeed any new ones that have been added. I then copy those files into my folder structure - which I have broken down by country. These folders are in the 'Source' directory per your program.

      What should (and usually does) happen next is that Addon collector immediately unpacks those zip files and adds them to the community folder that it creates (or has already created).

      However, sometimes it does not unpack the files immediately. This morning it had not unpacked them in over 4 hours. After my last message to you I closed and restarted Addon collector, and it immediately started to unpack the new files from earlier that morning.

      What I was asking for was a button that would enable me to force Addon collector to unpack the files on demand, without my having to close and restart it.

      I am aware that sometimes Addon collector will automatically identify new files to unpack as they are added, but sometimes it does not (as I saw this morning). Hence the desire for a button to force it to look for the new files.

      I hope that this makes it a bit clearer.

      It is not about unpacking twice, simply forcing the update to unpack files for the first time when for some reason this has not happened automatically.

      Thanks

      Peter
    • shaykatzir
      6 day(s) ago
      Hey Peter, i havnt seen this message untill now - i had made some changes to the archive detection mechansim, so pls tell me if this extraction issues are not solved and the Collector identifies archives automatically without your intervention


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Ce mod de Flight Simulator 2020 a été créé par Shay Katzir and shared in Utilities » Applications pour Microsoft Flight Simulator.

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