Changes
- Removed excess tarmacking around airport perimeter
- Surfaces and coloration adjusted to match aerial imagery (optimized for REX Airport Textures)
- Parking faces outwards towards taxiway
- Parking spots without a North or South label are large enough for AI planes to spawn. Do not choose these locations if you are flying with friends as an AI aircraft will probably appear in the spot with you from their perspective. N/S parking uses sequential numbers to let you know if you will be next to another player
Additions
- Marker gables placed on Rwy18/36 edges
- Airport perimeter fencing
- Medium parking for aircraft max wingspan 14m radius
- Night lighting (requires EDHK light pack)
Fixes
- Adjusted runway length/width/rotation to better align with ground textures and not need an underlying apron
- Runway edge lighting set to medium from low
- P2L added to both approaches
- Improper autogen buildings removed and replaced with appropriate structures (requires colinj library)
- Removed trees from infield and runway approaches
- Placed missing foliage and water masks in the traffic pattern area
- Windsocks and beacon properly placed
Hello! Any chance we could get a fix for the trees overgrowing the airport post WU10? Thank you!
2 years ago
not anytime soon as my desktop is packed away in storage for... I dunno how long
2 years ago
Gaiiden
liamp51