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ENBR Bergen Airport - Flesland

Bergen airport, Flesland. The default airport in flight simulator is unfortunately situated on top of the border between an old and a terrible satellite photo. The ground under the airport also has challenging elevation data, being captured during construction. In addition to this, parking,...

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Bergen airport, Flesland.

The default airport in flight simulator is unfortunately situated on top of the border between an old and a terrible satellite photo. The ground under the airport also has challenging elevation data, being captured during construction. In addition to this, parking, apron and taxiways are based on old data from before the construction of the new terminal, but the visuals include the new terminal.This started as an attempt to cover up and correct these issues, and has evolved into recreating the airport using default + custom 3D assets and custom ground markings.

Recommended addons from other authors near Bergen:

  • Bergen features - Highly recommended addon that adds a lot of landmarks and terrain adjustments in the Bergen area.
    • NOTE: untested after ENBR 1.6.0, please report if there are issues.
  • Nordhordlandsbroen and Hardangerbrua - Bridges in the Bergen area.

 



Compatibility:

Like some other addon airports, the following will cause issues:

Justflight / Black Square's Real Taxiways - Terraforming and parking spots. Disable ENBR in that package.

GSX pro - Terraforming, jetways and parking spots. Disable jetways for ENBR in the GSX config utility or you will experience broken terraforming and other issues that will make the airport unusable.

Andres3d airport lights - extra lightmasts in wrong positions.



 

Asset pack info:

This airport uses my asset pack. It can be downloaded here: ENxx asset pack

 

VDGS installation:

I have implemented support for Nool Aerosystems' VDGS utility on gates 8-24. This is the same VDGS module being used in certain payware airports. Using these is completely optional and requires the installation of their module. The utility uses an exe file to collect information from installed aircraft cfg files to determine accurate nosewheel position and a wasm module that will let the display guide you to an accurate stop every time.

The display will automatically wake up as you taxi towards your gate showing you the detected aircraft type and flight number and start giving you distance guidance as you move closer. It will also show you current ingame time while parked.

Note: The default 747-800 has a door bug and will probably be guided to a stop 20-30 meters too early.

To install the VDGS module please download here: https://flightsim.to/file/39576/msfs-visual-docking-guidance-system

 

Features:

  • VDGS
  • Custom lights
  • Correctly placed and named taxiways
  • Correctly placed and named parking spaces on terminal area
  • Taxisigns
  • Terraforming + sloped runway
  • Custom ground paint
  • Grass aprons to cover broken aerial images
  • 3D models including:
    • Passenger terminals
    • Helicopter terminal
    • Avinor admin/fire station
    • Tower
    • Tech hangars
    • Light masts
    • Flying club hangar
    • Parking garage

Note: Parking spots in GA area are unmarked and I've given them numbers in the 100+ range (North parking).The de-ice/cargo parking spots at taxiway U are marked 1-4 and I've given them parking numbers 91-94. 

Parking H50-H56 are the helicopter parking spots outside the helicopter terminal and are not connected to the AI taxi network.

 

Known issues:
- Runway and taxiway lights may spawn at wrong elevation on terraformed airports. This is an MSFS issue. Setting higher Terrain off-screen pre-caching and higher Terrain LOD settings help.

 

v1.9.7
Fixed SU11 issue with approach and arrival procedures
Added helipads. (Will keep the old parking spots until 3rd party helis are helipadcompatible).

v1.9.6
Apron and taxiway texture overhaul
Terraforming overhaul for compatibility.

v1.9.2
MINOR update, you only really need this update if you're using AI traffic addons.
1.9.2: Changes to parking spots (radius and position) to maximize the available gate parking for AI traffic.
Reason: Overlapping parking spots block each other from AI use in MSFS.

v1.9.0
Emergency update for Terminal 3 glass bugs. I've also started remodeling T3.

v 1.8.2
VDGS! Implemented Nool Aerosystems VDGS module. Please read description above for info and installation.


v 1.7.2
Delete old version before installing!

  • Taxisigns adjusted to better reflect real life signs.
  • Terraforming adjustments to reduce the bumpy aprons and taxiways.
  • Disabled H54 and H52 for static Sikorsky S-92 parking. (I know that's controversial, but H50, 51, 53, 55, 56 are still available).
  • ENxx Assetpack is no longer included in download, but highly recommended.

 

These files have been uploaded to flightsim.to and may not be redistributed to other sites or used commercially.

Bergen flesland norway norge 3d models jetway
Details
Compatibilité
Sim Update 11
Catégorie
Intl. Airports
Sortie initiale
October 18, 2020
Dernière mise à jour
17 day(s) ago — 1.9.7

Version

1.9.7

Taille du fichier

70.11 MB

Downloads

65,010

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Timeline

  • Updated to version 1.9.7

  • Updated to version 1.9.6

  • Updated to version 1.9.2

  • Updated to version 1.9.0

  • Updated to version 1.8.2

  • Updated to version 1.7.2

  • Initial File Release

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© WombiiActual - All rights reserved. Tout rechargement ou redistribution de ce fichier sans autorisation de l'auteur de ce fichier est interdit. Ce mod de Flight Simulator 2020 a été créé par WombiiActual and shared in Scenery Enhancements » Intl. Airports pour Microsoft Flight Simulator.


206 Commentaires

RE: MISSING / FLOATING RUNWAY, TAXIWAY LIGHTS: Thank you to those who have supplied settings and info.

Workaround/fix: Use higher Terrain Level of Detail setting (80++) and/or higher off-screen terrain pre-caching setting.

Issue: I have been able to reproduce, and will make an MSFS bug report. Unfortunately, this might not be a bug, but an understandable design choice, and the chance of a quick fix is low. I believe the sim is loading the lights when you're within a certain range. If your Terrain LOD setting is too low it's basing light elevation on flat terrain data at that point. When you get close to the airport the high quality terrain loads and lights are above/below ground. If you spawn at the airport the lights will be correct, because it's loading high quality terrain immediately. This is not something I can do anything about without flattening the airport, and the only fix is for you to increase Terrain Level of Detail slider.

The reason this is so obvious at ENBR is because of the significant runway profile and airport terrain.

Go vote on this thread. https://forums.flightsimulator.com/t/floating-runway-lights-pc-xbox/464742

image

qwertyu

12 day(s) ago / Remercié par WombiiActual

Amazing work! Any chance we can see an ENTO?

Hi I have just installed the latest ENBR,and unfortunately I am not seeing any ground markings.I have cleared my cache and let the sim make a new scenery index folder.I do not see an option to upload a screenshot

I have had this problem with every scenery that the sids and stars jum from a waypoint straigh to the runway. For example in genvi1p arrivla it jumps from iblir to runway 35. It says in the details its compatible with sim update 11 even its not.

image

Acerazus

26 day(s) ago / Remercié par WombiiActual

Fantastic freeware scenery! I've noticed that the VDGS at stand 23 may be asking my 737 to stop at the wrong marker as it seems to be not in line with the jetway? It told me to stop at the single yellow marker. https://prnt.sc/RTi4Mq1FHXAJ

RE: MISSING / FLOATING RUNWAY, TAXIWAY LIGHTS: Thank you to those who have supplied settings and info.

Workaround/fix: Use higher Terrain Level of Detail setting (80++) and/or higher off-screen terrain pre-caching setting.

Issue: I have been able to reproduce, and will make an MSFS bug report. Unfortunately, this might not be a bug, but an understandable design choice, and the chance of a quick fix is low. I believe the sim is loading the lights when you're within a certain range. If your Terrain LOD setting is too low it's basing light elevation on flat terrain data at that point. When you get close to the airport the high quality terrain loads and lights are above/below ground. If you spawn at the airport the lights will be correct, because it's loading high quality terrain immediately. This is not something I can do anything about without flattening the airport, and the only fix is for you to increase Terrain Level of Detail slider.

The reason this is so obvious at ENBR is because of the significant runway profile and airport terrain.

Go vote on this thread. https://forums.flightsimulator.com/t/floating-runway-lights-pc-xbox/464742

My runway Lights do not work when I come in from any airport, anyone know why? and they taxi ways are up in the air because of elevation

image

ehrenbruder

1 month(s) ago / Remercié par WombiiActual

Hello, thank you for the good scenery, but i have for some reason no rwy edge/centerline light. Do you know a solution for this?

image

rasp00tin

2 month(s) ago / Remercié par WombiiActual

I'm in love with these jet bridges. This airport is sensational. Well done. And freeware? Wow

image

cdgbk

2 month(s) ago / Remercié par WombiiActual

Very nice scenery, I love it! Congratulation⭐️! 

Can you please make Atlanta Jackson-Field International Airport with custom jetways (with Delta logo and Southwest logo) and custom ground marking. 

Thank you 

image

Quassel89

3 month(s) ago / Remercié par WombiiActual

Funktioniert Tadellos, Danke (-8 😁😁😁😁

Superbe travail, merci beaucoup pour tous vos efforts !!!

image

filthyblanket

3 month(s) ago / Remercié par WombiiActual

Top tier work, looks and works great!

Love the addition of the VDGS as well!

image

galeair

3 month(s) ago / Remercié par WombiiActual

These are great additions, absolutely wonderful and a great credit to you. Many thanks for all your hard work.

image

Jonwait

3 month(s) ago / Remercié par WombiiActual

Those are the bests Freeware sceneries out there! Thanks Wombii

image

pizzamonster

3 month(s) ago / Remercié par WombiiActual

Love it for looooooong time 😄

image

BostonElf

3 month(s) ago / Remercié par WombiiActual

Norway for MSFS 2020 is taken to the next level by you..."oh mai guddness dats vanderfull!" -Like my aunt from Odda would say in her singing norwegian dialect...😀

image

dermobb

4 month(s) ago / Remercié par WombiiActual

Really well done! Thank you so much!

when i downloaded it the airport went all purple. Like purple squares. How do i fix that?

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Vlasko

5 month(s) ago / Remercié par WombiiActual

Absolutly stunning. Great work!

image

aniiran

5 month(s) ago / Remercié par WombiiActual

Really nice, thank you. love Stavanger as well!




Roadmap
Ces articles sont actuellement sur la liste et seront traités prochainement !
Backlog
Suggestion, bugs et idées pour l'avenir.

  • Version 1.9.7 November 22, 2022

    Fixed SU11 issue with Arrival and Approach procedures
    Helipads

  • Version 1.9.6 August 26, 2022

    Overhaul of ground textures. Most aprons and taxiway textures redone.
    Overhaul of terraforming to improve compatibility and smooth taxiway surface.
    Note: For GSX pro users you MUST disable GSX jetways for ENBR or you will get terraforming and jetway issues.

  • Version 1.9.2 June 28, 2022

    MINOR update, you only really need this update if you're using AI traffic addons.
    1.9.2: Changes to parking spots (radius and position) to maximize the available gate parking for AI traffic.
    Reason: Overlapping parking spots block each other from AI use in MSFS.

  • Version 1.9.0 May 10, 2022

    Emergency fixes for Terminal 3 glass bugs. Also start of remodeling T3.

  • Version 1.8.2 February 23, 2022

    VDGS! Implemented Nool Aerosystems VDGS module. Please read description for info and installation.

  • Version 1.7.2 January 25, 2022

    Delete old version before installing!
    - Taxisigns adjusted to better reflect real life signs.
    - Terraforming adjustments to reduce the bumpy aprons and taxiways.
    - Disabled H54 and H52 for static Sikorsky S-92 parking. (I know that's controversial, but H50, 51, 53, 55, 56 are still available).
    - ENxx Assetpack is no longer included in download, but highly recommended.

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Dépendances

These add-ons may be required or recommended to use.