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    Twotter Revived - Image 2

    Description

    Twotter Revived v2024.3.260 (still in beta) - Ground Handling Hotfix


    By now, this is probably what the modding community would call a "Total Conversion". Almost every system in the aircraft has changed, many have been replaced and redesigned, and even some core sim systems had to go in favor of custom implementations.

    This is a test version, please flag any issues you notice. I try to make sure the releases published on flightsim.to don't contain any blockers or stoppers that would keep you from flying, but bugs cannot be avoided and if you find one, please return it to its rightful owner.

    If you run into issues or have questions, contact me here or on Discord: aurel#3010 (if you're active on Discord, we most likely share a few flightsim servers). If you know about the aircraft IRL or aircraft development in MSFS, I'm especially grateful for your input and suggestions.


    Installation

    NOTE: Because of previous drama around Aerosoft mods, this mod is distributed as an archive containing xdelta files and an install script. You will need an original, unmodded installation of the Twin Otter 1.1.1 (installed using Aerosoft One, the legacy Aerosoft installer, or by other means) so the installation process can READ the original files and WRITE the changed files to the mod folder. Your original files will not be touched.

    Until the install script has been executed, the mod will be inactive.

    Before you report an installation error, please consider reinstalling a fresh copy of the Aerosoft Twin Otter in the last release version (1.1.1) and trying with that folder. If the errors persist, please contact me so we can figure out why they happen. The installer should now work with all popular versions of 1.1.1.

    The contents of the zip file:

    • charliebravo-aircraftmod-twin-otter, this is all you need, you must unpack this to use the mod, the rest is optional
    • charliebravo-soundmod-twin-otter-turbineduke, this is an optional sound mod, must own the Black Square Turbine Duke to use it
    • z_aerosoft-twin-otter_propblur_mod, this is an optional mod that makes props blurry when you're close
    • z_aerosoft-twin-otter_flat_cameras, this is an optional mod that levels out the cockpit camera views (the close pilot view and the three captain's instrument views), instead of having them tilted down at the panel
    • historic_ndb_userpoints.csv, this file can be imported in Little Navmap to show historic (decommissioned) NDB beacons

    You will still need to have the base model (ie. the aerosoft-aircraft-twin-otter folder) in your Community/ folder for the mod to work.

    Step by step:

    • UNPACK directly into community or wherever you keep your Community add-ons
    • OPEN the folder charliebravo-aircraftmod-twin-otter
    • optionally, if you're paranoid or they are actually after you: EXAMINE install.bat and install.ps1, overwrite the xdelta executable with a version you trust
    • DOUBLE-CLICK install.bat or RUN install.ps1 in Powershell (install.bat is just a wrapper that executes the Powershell script)
    • follow the prompts and SELECT an unmodified aerosoft-aircraft-twin-otter folder

    In a perfect world, the changes are applied and you end up with a working mod and the lawyers have no leverage against me. I apologize for this, I can assure you that it has been even less fun to set this up. I contacted Aerosoft and Microsoft to get their blessing, but, so far, I didn't receive a response. It appears our Twotter is in some legal limbo: Aerosoft sold the rights to Microsoft, and now neither party appears to have any interest in the legacy product. xdelta helps me to stay on the safe side.

    If you unpacked the soundmod:

    • OPEN the folder charliebravo-soundmod-twin-otter
    • DOUBLE-CLICK install.bat or RUN install.ps1 in Powershell
    • follow the prompts and SELECT an your bksq-aircraft-turbineduke folder

    Liveries

    Legacy liveries for the Aerosoft model might work, if the loading order is carefully managed. You might have to rename folders to ensure the mod is loaded after base aircraft and liveries.


    The Turbine Duke sound mod [NEW]

    This version includes an optional, highly experimental sound mod that re-uses the Black Square Turbine Duke soundbank with kind permission by Black Square and Boris Audio Works.

    This sound mod only works for owners of the Black Square Turbine Duke. To enable the sound mod, copy it to your Community/ folder and launch install.bat in the charliebravo-soundmod-twin-otter-turbineduke folder.

    Because of the experimental nature of the mod, it is highly recommended you remove or disable it when flying the Turbine Duke. If you experience any sound issues in the Turbine Duke while this mod is installed (and they go away if you disable the mod), please contact me. We don't want to bother the nice people of Just Flight with problems created by the Twotter.


    Resources:

    Twotter Revived is a community project. It is not endorsed or certified by De Havilland Aircraft of Canada. It is not approved by anyone in any way, shape, or form for training or any other real-world application. Any real-world references are provided for entertainment and educational simulation use only and may be incomplete, outdated, configuration-specific, or inaccurate.

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    Commentaires(217)

    m

    about 19 hours ago

    Hello aurel42, I tried several times to install your mod, but the file .bat can´t find my layout.json. I downloaded the "MSFSLayoutGenerator.exe" and still doesn´t worked. I´ll appreciate any help.
    a
    aurel42Author

    about 11 hours ago

    Contact me by DM here or on the MSFS forum, or, even better, on Discord, and we'll figure this out. Start by sending install-output.txt from the mod folder.
    U

    4 days ago

    Ce commentaire a été supprimé

    a
    aurel42Author

    4 days ago

    Can you point me to a default aircraft (must be included with the Standard Edition of the sim, so I can inspect its code) that has this feature? I don't think I've ever seen this in any aircraft using the GNS.
    What I usually do: I use the default flight planning app in the EFB, hit the load button and select the option that lets me paste a route string in a dialog window, and I set the altitude manually (it's not picked up from the LNM route string). Using planner.flightsimulator.com works, too.
    I'll add Simbrief support to my todo list. Since I don't use Simbrief, I'm not promising anything.
    H

    12 days ago

    Brought some life to a pax variant)
    a
    aurel42Author

    11 days ago

    That's crazy!
    H

    11 days ago

    Is it?) Just spent some hours with ChatGPT) I can share if you like
    a
    aurel42Author

    11 days ago

    How does it work? Which files did you modify? Yes, please share! With your permission, I'd love to include it in the mod. And, yes, for me, this is crazy. Remember, I'm the guy who broke the captain and FO avatars and took half a year to find a fix. I feel more at home in other areas of the sim.
    H

    11 days ago

    Say no more)) Get it in dm and use as you like. There's also a simple way to get a FS24 pilot avatar but sadly I couldn't find a way to do anything with copilot
    n

    19 days ago

    How do i get the liveries to work??
    n

    21 days ago

    Thank you so much! Love what you are doing here!😃
    H

    27 days ago

    Hello! How do i update this mod so all saved config and persistence data from previous version woun't be lost?
    a
    aurel42Author

    25 days ago

    None of the data is stored in the mod folder itself, so you can safely upgrade without losing anything. If something is missing, that's because something in the mod changed. This can happen while the mod is in development.
    H

    25 days ago

    One more thing. I've swapped GTN to 750. But I could do it only by changing the panel.cfg file in your mod folder directly. I've tried to use the another mod for swaping this file but It didn't work. Can you tell me why another mod can't change that file in your mod's folder? I'd like to make this swap without directly putting a file in the mod so I can update the mod without additional moves afterwards
    a
    aurel42Author

    25 days ago

    Probably something something load order. Maybe ask the author of the other mod. Note that replacing the custom Twotter avionics and/or AP will break stuff or cripple features of our mod. Might work for you, might not work. If it doesn't, I can't fix it.
    H

    25 days ago

    I've changed the 1 only string about avionics html file, so I hope ap will work) This mod works fine on any other mod plane, it's name starts from letter z, so it should load after twotter. And it works in a lot of other mods. In addon linker I don't know any other tool to build loading consequences except for naming folders..Maybe it's because twotter already replaces original plane's folder and making it twice just shouldnt' work
    a
    aurel42Author

    25 days ago

    It's not my place to tell you how to fly the Twotter. You do what you feel is most fun for you. I'm just pointing out something you should be aware of.

    I have no doubt that the GTN mod works with a lot of planes. But the modded Twotter is unlike other airplanes.

    A whole bunch of custom systems live on top of stock sim systems, replacing them. Features like the custom implementation of VHF navaids or the custom autopilot depend on being integrated with the avionics.

    The GTN750 is not aware of these features. It will work based on the stock sim systems. If you're curious how I feel about this, ask Youtube for "Sunny Muffins" (content warning: Robot Chicken). No offense meant.
    ...
    MSFS 2020MSFS 2024

    Twotter Revived

    Twotter Revived is a free, community-built overhaul of the Aerosoft Twin Otter (MSFS 2020) for MSFS 2024. The goal is a faithful recreation of the aircraft, replacing stock sim systems with custom code where the sim falls short. Engines, electrics, radio navigation, and countless other systems are simulated in depth and interact with each other. The flight model has been overhauled by aerodynamicist extraordinaire CanadianCaptainMoustache. Cockpit state persists between flights, an EFB app handles loading, settings, and maintenance, and components can wear out and fail.

    Téléchargements3K
    Version2024.3.260
    Taille du fichier99.2 MB
    PubliéIl y a 7 mois
    Mis à jourIl y a 1 mois

    Avis des utilisateurs

    5.0

    28 avis

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    Historique des versions

    # Patch notes v2024.3.258 -> v2024.3.260 - Ground Handling Hotfix - Flight model: Fixed a misconfiguration that turned ground operations in wind into a nightmare. - Props: Added Secure Props to the EFB Systems tab. The latch releases automatically on engine start. - Hydraulics: The electric pump behavior is no longer matched to the audio event, resulting in fewer actuations. - Autopilot: Changed the Trim in Motion lamp to light in sync with the Trim in Motion callout. - Chocks: Fixed wheel chocks that could end up misplaced when spawned during the loading cinematics.

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