Flightsim.to
    tebs traffic-audio - Image 2

    Description

    Are you fed up with Asobo turning every other airplane into a polite cough from three hangars away? Do you hate it when a 777 on the taxiway is quieter than your wife snoring through a closed door? Then download this.

    TRAFFIC AUDIO - Real engine recordings. Real physics. Every aircraft in the sky, placed in 3D and mixed live, 20 times a second.

    Not a synth. Not a beep. Not a slider pretending to be distance. Traffic Audio silences the leftover MSFS AI engine noise and replaces it with the real thing: multi-layer recordings of the intake, fan, sideline, exhaust and rumble of each engine, played back the way the sound designers authored them. Then it puts every jet in a physical model of the air between it and you. Tested with Rokit KRK Studio speakers. Turn up your bass and you will be blown off your chair, captain. Works with any traffic library like FSLTL or AIG.

    GET STARTED IN MINUTES

    1. Start the little always-on-top panel
    2. Follow the two-step setup: pick your Community folder, hit Silence MSFS traffic (once, and before you start the simulator), then switch it on
    3. Leave it running

    Default MSFS traffic: also set Options → Sound → Other Aircraft to 0. Silence covers leftover add-on traffic. Default Asobo traffic still uses that slider. Leave it at 0 or you hear both. One stream. Speakers or headphones. Master / exterior / interior volume. The settings sit in tabs, so the panel stays small.

    THE SOUND Engine sound banks (AITRSP, with FTSiM and SkyHigh as fallbacks) hold several recordings per engine. Each file carries its own authored curves:

    • volume against engine power (N1): a file only opens at the thrust it was recorded for
    • pitch against engine power: the whine climbs like the real engine
    • the direction and the distance it was recorded from

    Traffic Audio reads and uses them as written. Nothing is boosted. A soft limiter catches the peaks when a whole ramp of aircraft spools up at once.

    TWO ANGLES, NOT ONE SLIDER Asobo mashed these together. I did not.

    • Nose toward you → inlet / fan / whine
    • About 90° → sideline mix
    • Tail toward you → exhaust in a rear cone (~120–150° from the nose), not a hose out the tailpipe

    The mix uses the true angle between the plane's nose and you, including climb and descent, and blends the recordings smoothly as that angle changes. A jet coming at you is loud. A flypast never sounds like it comes from behind. Turning the camera only pans the image and dulls what's behind you, exactly like your head does: a low-pass filter shaped like real head shadow takes the treble off sources behind you. Pointing the view at a tail-on jet does not turn it into an inlet. The "Rear cue" slider sets the strength.

    PHYSICS, NOT GUESSWORK

    • 20 km horizon, with taxi rumble still there at ~5 km
    • Level follows ISO 9613 outdoor sound: spherical spreading (about 6 dB quieter for every doubling of distance), air absorption (ISO 9613-1) and ground effect (ISO 9613-2)
    • Air eats the top end first, using the sim's own temperature, pressure and humidity. Far away you keep the rumble and the whine dies. Every recording has its own low-pass filter that closes with distance
    • Loudness follows thrust with a 40·log10 law of engine power. Idle to takeoff is the same jump at 50 m or at 5 km
    • Sound travels at about 340 m/s, so a jet 12 km out is the sound from ~35 seconds ago. Each aircraft is heard from where it was when the sound left it, not where it is now
    • Doppler shift on the pitch, kept in a sane range. A flypast slides down like a real one. No cartoon rumble
    • Big aircraft spread across your speakers up close and shrink to a point with distance
    • 64 simultaneous voices, and stereo stays stereo

    ENGINES THAT ACT LIKE ENGINES

    • Start-up, running and shutdown are read from the sim and debounced, so nothing flickers on and off
    • Shutdown winds down over seconds, not instantly
    • Start-up and shutdown sounds play for their whole length

    INSIDE THE AIRPLANE You are not wearing the engines as a hat.

    • The hull is a low-pass filter at about 220 Hz
    • Rumble leaks in, fan / whine does not (about −18 dB residual)
    • No cockpit files played as traffic
    • ChasePlane cabin views are followed

    SUPPORT https://discord.gg/dMQqsFdZnf MSFS 2024 only. This application is not compatible with MSFS 2020.

    Connectez-vous pour participer à la discussion

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    Commentaires(294)

    36 minutes ago

    Just to say superb! I like your fool proof way of installing the app

    2 days ago

    So do planes at the gate have any sound? They all say off. Using AIG models and beyondatc
    thx! Such a great app. Just would like to hear more APU and ramp like sounds if possible!

    3 days ago

    nice ... tks. continue trying :)

    5 days ago

    I turn down Loudness which says is for outside.
    But that then also Turns down the inside.
    Even though the Inside Level says its at 100% ?
    Is this a bug ?
    tebsAuthor

    5 days ago

    Hi, can you confirm, you use the latest version? At some point i merged the interior and exterior loudness sliders, so there is only one and that manages both

    4 days ago

    Ok I am Using the latest v1.1.0.
    I would much prefer to be able to set the inside and outside volume individually.

    Because at the moment the outside is way to loud and inside way to quite if i turn it down.
    I was much happier with the older version being able to control that.
    Maybe you can unmerge them ?
    tebsAuthor

    4 days ago

    It was wrong in the first place to make an inside and outside slider. If you would use the walk feature and walk out of the cockpit for a walkaround, you would have a "step" in volume and that would ruin the immersion. My goal with this application was to make it as realistic as possible. Can you tell me which aircraft you use and which profile? Maybe you can come to discord and i can help to correctly set things up. In reality, you dont hear much in the cockpit. Only if a plane takes off nearby or you open the cockpit windows. And outside is that that.. loud.. but it can be all changed

    5 days ago

    I set "hear out to" to 3km and that gives me the most realistic result ever. Thanks for this. :)
    tebsAuthor

    5 days ago

    Hmm thats weird because in reality, you would hear aircraft much further.. Also when they fly above you at cruise level for example. You wont hear any of that at 3km

    5 days ago

    Thank you for this tool. I'm pressing "silenceMSFS sounds", but it keeps getting back occasionally.
    tebsAuthor

    5 days ago

    can you describe "occasionally" ?

    5 days ago

    Usually when you deploy a new version.
    tebsAuthor

    5 days ago

    Oh yes thats on purpose.. some people cried around that their files are still changed after an uninstall of my tool so I just made it restore on uninstall per default. Msybe I add an override in the next version

    6 days ago

    I cant see a bigger window to click any buttons with this new update
    tebsAuthor

    6 days ago

    Hi, what do you mean with bigger window

    6 days ago

    It opens in a small pop up window which i can expand to click next (1 of 3) but the bext step I cant do as the window stays small and no scrolling down to see what next to click.
    tebsAuthor

    6 days ago

    can you come to me in discord and send me a screenshot?

    4 days ago

    I too have that problem. The pop up window which overlays MSFS on startup, to change setting etc, I cannot increase the size of that window. I have tried multiple ways to expand the window so I can click the buttons at the bottom of the screen, but none work.
    tebsAuthor

    4 days ago

    Monty50, please also come to my Discord. Without seeing the actual problem, i cant help
    ...
    MSFS 2020MSFS 2024

    tebs traffic-audio

    IMPORTANT INFORMATION: the latest version still uses an old AI generated UI. The next release version will have a new UI This add-on replaces default Microsoft Flight Simulator traffic sounds by silencing the built-in AI engine audio and playing real exterior aircraft sound recordings. It provides directional audio based on aircraft orientation, with sound propagation modeled for distance and environmental effects. Compatible with MSFS 2020 and 2024, as well as VATSIM, and IVAO traffic. Cockpit sound experience is separated from external traffic noise, ensuring realistic sound immersion.

    Téléchargements9K
    Version1.1.0
    Taille du fichier446.6 MB
    PubliéIl y a 1 mois
    Mis à jourIl y a 1 semaine
    Classification
    Utilities5.0 (60)

    Starred

    Sélectionné à la main par notre équipe — cet addon améliore considérablement l'expérience MSFS et est un incontournable de votre setup.

    Avis des utilisateurs

    5.0

    60 avis

    5
    97%
    4
    3%
    3
    0%
    2
    0%
    1
    0%

    Historique des versions

    Cabin -Doorway is the loud spot. -Step in and it drops. Step out and you are outside. -Cabin muffling only starts once you are inside. -Stock planes and streamed packages included. Doors and windows -Open passenger door: loud on that side, a bit duller on the other. -Fades as you walk through the cabin. -Cockpit gets about half of a front-door opening. -Belly cargo door stays quiet. Main-deck cargo door does not. -Open cockpit window leaves an open cabin door alone. -Closing a door or window fades. -Open side window fades as the plane crosses your nose (for example from left to right if left window is open) Levels -Closed cabin is quieter. -Light airplanes are less muffled than an airliner. -Airliner and General aviation profiles. -One volume slider. Sealed cabin uses interior. Open door uses outside. Traffic -Installed models use their own engine bank. -A 737 that reports four engines plays two. -Shallow go-around uses the climb sounds. -Climb holds once you are actually climbing. -Flickering N1 at a stop stays taxi. -A plane crossing your nose fades. App -Dark mode. -Output device stays the one you picked. -Mutes when MSFS is in the background. -Keeps running at the main menu. -Ground vehicles stay off the aircraft list. -Setup drops the Default row and the live-traffic step. -Nearby list is three rows. -Power numbers sit clear of gear and flaps. -Old settings start fresh once. -Restart note after Silence stays on screen.

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