Flightsim.to
    A Written MSFS SDK Scenery Creation Tutorial - Image 1

    Description

    This is the download that I wish had existed when I started making things - a written guide with sample files on how to do scenery creation.

    It took me a pitifully long time to learn some of the most basic things. Hopefully this will shove a Falcon Heavy up your jacksy and send you off to the mod creating stars. 

    One of life's most ghastly developments is the transfer of knowledge dissmenination from the written word to Youtube. 

    I have of course learnt from it too. But I could've learnt the same in a fraction of the time without spending hours rewinding looking for the right section after he or she coughs. 

    There are other written guides out there, but things move so fast they're often hopelessly out of date. Others are so infuriatingly vague they're effectively useless. 

    This is designed for a total know nothing, but there might be some information people who are already creating may not have picked up. I can't tell how comprehensible this is for someone who has never done this before but I did my best. 

    There's loads of stuff I still don't know. I might also have some appalling habits that will make any reader in the know push their great aunt's head through the wall. I do not care. And stop that.

                                                             What's present in this download 

    - A written guide about how to create an airport from initial folder set up to the finished deal. 

    - Project files for the example airport in the above - KPVC Provincetown in this case - in varying stages, from the initial empty folder set up, to a complete ish project with a 3d model and custom ground textures.

    - Project files and the relevant models for a heliport in various stages of failure. 

    - Project files for a seaplane airport on water. 

    - Project files for adding light to KMEM Memphis for those who want to see what a pure airport light project looks like. 

    - Project files for non airport scenery. In this case it's one giraffe at Provincetown. 

                                                         There are separate briefer guides on -  

    - How to get 3d models into the sim. Also thrown in are two 3d models in various stages to go with it. 

    - How to add custom textures along with some sample textures. 

    - How to add DEM data to a project file for better elevations along with the project and source files. 

    - How to clean up a model from 3dwarehouse in Blender to get it usable along with the model files. 

    Also included are the original Word files if you want to translate the text. Microsoft Office Word online can translate entire Word documents.

    www.office.com/launch/word

    I didn't realise how crap pdfs are so you might need these to read certain bits. 

    Because of the SDK's now ludicrously overwrought file paths you may get that 'filename is too long' error when trying to unzip this. In this case you'll need to unzip in the C: root folder most likely. 

    If you insist on being a video watcher this is a very good up to date series by Mamu82https://www.youtube.com/playlist?list=PLJxUgoFBRXImPokQktx6iBNfCVpvRNeo0  

     

    V 1.4

    There is no change to the main file so don't bother re downloading if you have 1.3. 

    I've added as a separate download, that you'll see when you press the download button, a file about how to create water masks in the same style as this one - https://flightsim.to/file/3615/eghe-st-mary-s-airport-isles-of-scilly-uk-upgrade

    This includes example images, project files, 3d models and a description as a PDF and Word file. This method is far from perfect, but I think it's the only way it can be done by us lot. 

    It is now your job to populate the world with more of them. 

    Commentaires(100)

    Connectez-vous pour participer à la discussion

    Se connecter
    m

    7 months ago

    Will there be any updates?
    s
    superspudAuthor

    7 months ago

    Yes. This is now a danger to everyone's health. I've got one update to complete and then I'll look into this. I may lose hope, who knows. It's a bit of a shocker how far everything has moved on.
    T

    11 months ago

    "One of life's most ghastly developments is the transfer of knowledge dissmenination from the written word to Youtube. "

    couldn't agree more! I hate watching videos it's so much easier/faster to read - and you can't CTRL+F a video! but at least a video is longer lasting than a discord channel which seems to be everyone's new favourite.

    Anyway, thanks for taking the time to write this all out. I'm sure there are some bits that will have changed but this is an excellent starting point for a beginner - thanks!
    R

    over 1 year ago

    Will there be an update for this to MSFS2024?
    s
    superspudAuthor

    over 1 year ago

    Yes. But I really don't know when. I've been wandering the Earth and there are still plenty of 2024 specific things I'm sure I don't yet know about.
    l

    over 1 year ago

    Wow thank you.
    s

    over 1 year ago

    To the Author
    Do you think you will be doing a 2024 update, I'm sure it will need it?
    s
    superspudAuthor

    over 1 year ago

    This badly needs a 2020 update, let alone 2024. So far I'm not seeing a huge number of differences between the two, but there are a few.

    I will digest 2024 further and then go from there. It looks like model LODs is the really big arse ache.
    H

    almost 2 years ago

    Thanks a Lot This really helped me
    A

    almost 2 years ago

    Amazing tutorials, great job! Could you please add a tutorial about watermasks if you have a bit of free time? Thanks in advance!
    s
    superspudAuthor

    almost 2 years ago

    There's one in there.

    What I've learnt since then that's not written in it is that you should multiple LODS with the further ones set slightly higher above the ground to stop flickering.

    This is so out of date it's becoming a menace, but there's the odd useful nugget still. I will update it at some point.
    R

    over 2 years ago

    Been using this since I've started modding for MSFS. Now I'm building a bigger airport and it still helps! Thank you very much for introducing newbies to the SDK! :)
    Mayyybe some update would be nice, but most of it still applies, so that's okay.
    s
    superspudAuthor

    over 2 years ago

    Good to know it's of use.

    It is indeed painfully out of date in more than a few aspects. I certainly didn't expect things to move that quick. I will return to it when I can.
    J

    over 2 years ago

    Amazing Guide, Thank you so much!
    N

    over 2 years ago

    Thank you so much!
    f

    almost 3 years ago

    Thank you very much, a very useful and very needed resource.

    F

    about 3 years ago

    A great resource, thanks for taking the time to prepare this!

    6

    over 3 years ago

    amazing. This will save you many hours of searching for information

    MSFS 2020MSFS 2024

    A Written MSFS SDK Scenery Creation Tutorial

    A comprehensive written tutorial and sample files for MSFS scenery creation, covering airport and non-airport projects, 3D models, custom textures, elevations, and more. Includes separate guides on model cleanup, DEM data integration, and texture addition, with original Word files for translation. Version 1.4 offers additional water mask creation resources for aspiring mod creators.

    Téléchargements10K
    Version1.4
    Taille du fichier225.23 MB
    PubliéIl y a 4 ans
    Mis à jourIl y a 4 ans

    Avis des utilisateurs

    5.0

    22 avis

    5
    100%
    4
    0%
    3
    0%
    2
    0%
    1
    0%

    More Information

    Simulateur
    MSFS2020
    CatégorieUtilities
    Sub-CategoryToolkits

    Historique des versions

    The main file is unchanged so don't bother updating that. I've uploaded a separate download that you'll see when you press the download button. This details how to make and insert a water mask into the sim.

    Similaires

    Animated Human 3D Models Library

    Animated Human 3D Models Library

    A library of nearly 300 animated human models and animals for Microsoft Flight Simulator, offering a variety of actions and colors. Models include civilians, business people, airport staff, animals, and more. Includes SDK object search guidelines and a separate section for developers with tutorials on creating custom content. Version 1.3 update brings new models and props like cyclists, wheelchair users, and livestock for enhanced realism.

    par superspud

    5.0
    EKVG - Vagar Airport - Faroe Islands - Upgrade

    EKVG - Vagar Airport - Faroe Islands - Upgrade

    Enhance your Faroe Islands experience with an upgraded EKVG - Vagar Airport add-on. Enjoy new ground textures, markings, and added details throughout the airport. Featuring a new taxi system, helicopter parking spots, and custom buildings courtesy of Simon Nordendal. Explore the Faroe Islands with improved ground textures, markings, and door openings for GSX profile.

    par superspud

    5.0
    EGHE - St Mary's Airport & Isles of Scilly Scenery UK - Upgrade

    EGHE - St Mary's Airport & Isles of Scilly Scenery UK - Upgrade

    Upgrade your experience with an enhanced version of EGHE St Marys Airport & Isles of Scilly scenery in the UK. This add-on features improved ground textures, added parking spots, spruced-up surroundings with road surfaces and foliage, and embedded rocks in runway approaches. Additionally, the scenery file includes boats, quays, lighthouses, helipads, and more, providing a realistic and immersive environment for flight simulation enthusiasts.

    par superspud

    5.0
    Moving Boats 3D Model Library

    Moving Boats 3D Model Library

    A vast library of over 200 3D model boats ready to be placed in your projects, including cargo, fishing, leisure, naval, and more. Each watercraft comes with its own worldscript for easy placement, allowing you to create your own routes for added customization. This download includes instructions for developers looking to enhance these models in their own projects in a supportive environment. Version 1.2 introduces hundreds of new moving boats with updated routes and a guide on how to create custom routes using worldscripts.

    par superspud

    4.9