
Description
This is a improvement for the Default KCRG. No custom buildings, It uses all existing buildings, or replaces them with generic buildings. All parking spots are correctly placed and named. All taxiways given their correct designations, and signs placed for them. Lights placed for the Ramps, Runways and taxiways retextured to more closely match the real airport. RWY23 Markings offset just like they are IRL.
NOTE:
There currently seems to be an Issue with small buildings spawning on the North, East, and South areas of the airport for several miles around the airport. Unfortunatley this seems to be an issue with MSFS. Im able to remove the buildings with a Polygon set to kill "Detected Buildings" Which means the sims AI that draws buildings is detecting buildings where none exist for some reason. I cant fix this issue, but I have placed a poly with the above mentioned settings around the airport. This will prevent the buildings from spawning on or around the airport. Thats the best i can do.
Download V1.1.1 or better for this fix!
Install/Uninstall
- Extract the ZIP file to a temp location (desktop for example)
- Inside the extracted folder, locate the "filename" folder; And place it in your community folder.
- Start the game and select KCRG as a departure airport
To uninstall simply delete the "despamods-kcrg-improvments" Folder from your community folder!
Hint: If you arrive at night and want to locate a ramp with parking spots; Look for lights. All ramps with parking spots will be illuminated at night. The exception to this is the Hangars at the ATP ramp are illuminated but there are no parking spots there.
Recommended Downloads
The following are recommended sceneries to "complete" the package. They are not required, but are highly recommended!
Dames Point Bridge
Adds the Dames Point bridge which extends over the St Johns River near the airport. You actually pass over it when landing on RWY 14. This is necessary to complete the experience. Link
Commentaires(18)
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Se connecter5 months ago
5 months ago
5 months ago
over 2 years ago
over 2 years ago
thank you
i was wondering if its possible to create NAS jax ?
over 2 years ago
over 2 years ago
over 2 years ago
over 2 years ago
over 2 years ago
over 3 years ago
Thank you for this one much appreciated. Hoping someone would do Cecil Field, the big modification base. Every military real world aircraft mod from the Blue Angels to the Thunderbirds goes through this base.
over 3 years ago
KVLD and KISM are next on my lift. Im slowly working on a KJAX scenery to. But I'll add Cicil to the list to. I was planing on doing it and KHEG at some point.
over 3 years ago
Is it possible you can have parked military aircraft at Cecil? Much like the military air bases that modders like Groovy is doing. Looking at Google Earth there appears to be military airliners as well parked at hangers at that airport. Anyway, just having buildings at Cecil wouldn't look much better than the default. Thanks in advance for considering this!.
over 3 years ago
I would have to locate useable object libraries for that. I'll have a look around in the mean time while working on KISM
over 3 years ago
KISM, Great! Been wanting my home airport produced for awhile. Thanks in advance.
Jacksonville Executive (KCRG) Default Airport Improvements
This is a improvement for the Default KCRG. No custom buildings, It uses all existing buildings, or replaces them with generic buildings. All parking spots are correctly placed and named. All taxiways given their correct designations, and signs placed for them. Lights placed for the Ramps, Runways and taxiways retextured to more closely match the real airport. RWY23 Markings offset just like they are IRL.
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Historique des versions
Completely rebuilt the airport to use all the techniques I have learned since making the original version. This includes, but is not limited to... o More accurate object placement o Better object selection o Custom taxiway line textures o More accurate terraforming! Add's the new Hangars south of the Craig Air Center Ramp off taxiway A3. They are not on the charts at time of writing but soon will be! Remove the old ANG hanger at Durkyville. That whole ramp is now a RV storage facility and is no longer part of the airport. Note: I did not re-add the massive polygon used to remove the rouge small buildings that appeared some time ago that V1.1.1 fixed. It seems whatever issue caused that has since been fixed so it's no longer needed. I can re-add it if it appears again
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11 days ago
The scenery is MSFS 2024 & 2020 compatible.
Every hangar is here : even the Memorial !
Really AWESOME !!!