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    VHHX  Hong Kong Kai Tak Enhancement for Default Asobo/Gaya - Image 1

    Description

    MSFS2024 REQUIES SCENERY PACKAGE FROM MSFS2020, REFER BELOWMANUAL TEXTURE INSTALLTION REQUIRED, CONSULT README

    REQUIRES either SamScene3D HK City Times (payware) or KAZE Hong Kong Kai Tak city (freeware)

    GSX profile and custom company Hong Kong Airport Terminal Services (HATS) available here

    This project is WIP, currently only the runway, main taxiways and main aprons complete, approxmately 60% of the whole airport

    AI AIRCRAFT SUPPORT IS NOT GUARENTEED


    Known Issues MSFS2024

    SCENERY DOES NOT WORK WITH STREAMED MSFS2024 VERSION OF KAI TAK PACKAGE. MSFS2020 VERSION IS REQUIRED. (This is due to the streamed MSFS2024 scenery being encrypted, I cannot work directly with it, most things work except for lights and runway textures)

    LOCATE AND TRANSFER MSFS2020 VERSION OF KAI TAK AND DISABLE STREAMED MSFS2024 PACKAGE VERSION. DM ME IF YOU HAVE DIFFICULTY LOCATING THE PACKAGE.

    You MUST disable the streamed MSFS2024 Kai Tak scenery package in the Marketplace/library or stutters will occur.

    NOT compatible with Double T scenery products, NOT compatible with SamScene Guangzhou ZGGG!!

    Lights

    • Flash sequence between lights may be out of phase - MSFS limitation 
    • Insufficient amount of lights - Not explored at this time
    • Lights appear dim during daytime - red low intensity approach lights are practically invisible (MSFS2024 intentional design)

    Apron

    • Mismatch colour at some aprons, appearance is lighter than screenshots from MSFS2020
    • Dimensional inaccuracy - this is inherent to Gaya's Kai Tak scenery, to fix this would require pretty much a complete new scenery mesh from scratch
    • Missing stop line labels - insufficient sources, investigating
    • False airport VHHXG appears - required for additional spawn locations, ignore in normal usage (IT IS POSSIBLE AI AIRCRAFT MAY EXIHIBIT STRANGE BEHAVIOUR DUE TO THIS FALSE AIRPORT. PLEASE LET ME KNOW IF IT OCCURS AND I WILL EXPLORE ALTERNATIVES)
    • To spawn at GA spots, you must pan the map to Lei Yu Mun area to load the VHHXG airport first before you can select them

    Ground Poly

    • Possible clipping with bridge objects - refining
    • Dips at poly joins - MSFS limitation
    • Clipping at seawall at 31 threshold end - MSFS limitation
    • Various terraforming irregularities - MSFS limitation
    • Various water terraforming irregularities - The scenery package from Gaya (locked) uses MSFS2020 water terraforming polys which exhibit strange behaviour in MSFS2024 SDK, unable to fix at this time
    • Not compatible with DoubleT sceneries

    AI Traffic

    • AI traffic and built in ATC have not been tested and may not be fully compatible

    Known Issues MSFS2020

    Lights

    • Flash sequence between lights may be out of phase - MSFS limitation 
    • Insufficient amount of lights - Not explored at this time

    Apron

    • Mismatch colour at some aprons
    • Dimensional inaccuracy - this is inherent to Gaya's Kai Tak scenery, to fix this would require pretty much a complete new scenery mesh from scratch
    • Missing stop line labels - insufficient sources, investigating
    • False airport VHHXG appears - required for additional spawn locations, ignore in normal usage (IT IS POSSIBLE AI AIRCRAFT MAY EXIHIBIT STRANGE BEHAVIOUR DUE TO THIS FALSE AIRPORT. PLEASE LET ME KNOW IF IT OCCURS AND I WILL EXPLORE ALTERNATIVES)

    Ground Poly

    • Possible clipping with bridge objects - refining
    • Dips at poly joins - MSFS limitation
    • Clipping at seawall at 31 threshold end - MSFS limitation
    • Various terraforming irregularities - MSFS limitation

    AI Traffic

    • AI traffic and built in ATC have not been tested and may not be fully compatible

    Description

    This addon seeks to improve the experience at the default Asobo/Gaya Simulations Kai Tak VHHX released with SU11. It combines existing addons, navdata from kychungdotcom, and my own lights extension and billboard replacement, as well as new content into a single package. Many historical references were used, but we are still seeking many more. Primary references are expensive and at the moment I am saving up to purchase more, hindering dev process a little bit.

    Below lists main features added:

    Lights

    • Tilted light poles down to reduce overall height
    • Brighter lights, hand placed positions
      • Optional files are included for 2 associated addons that are REQUIRED, SamScene3D HK City Times (payware) or KAZE Hong Kong Kai Tak city (freeware)

        • Runway lighting configuration

          • High intensity with sequenced flashing strobes all the way to threshold (default for MSFS2024)

          • High intensity with sequenced flashing strobes until 3rd crossbar
          • Low intensity (red) with sequenced flashing strobes until 3rd crossbar (default for MSFS2020) (Lights are invisible in daytime in MSFS2024)
        ENSURE YOU HAVE INTALLED THE LIGHTS CONFIG APPROPRIATE TO YOUR OPERATION
    • Completely redone runway lighting with accurate thresholds, crossbars, RTIL
    • Added sodium apron lighting
    • Added numerous lights around the Hong Kong area from the Kai Tak Lights Extensions pack, original description here
    • Added holding point lights
    • Added taxiway lights near the 31 end sequencing area
    • Added missing taxiway lights for turnoffs

    Apron

    • Added many ground markings from primary source
    • Added many ground vehicle lane markings and detail
    • Added apron mesh to resemble surface detail as seen in 1998
    • Added missing holding point designators and markings
    • Added missing taxiway designators
    • Added missing taxiway lanes
    • Added missing taxiway A12
    • Added HKGFS apron markings
    • Added HKGFS apron spawn positions
    • Added GA apron spawn positions
    • Added new airport terminal title signage and lighting (Simplified to Traditional Chinese right to left)
    • Fixed and improved various signage from Simplified Chinese or Japanese to Traditional Chinese

    Runway

    • Added mesh to resumble surface detail as seen in 1998
    • Corrected aim point markings
    • Corrected PAPI locations (relative to TDZ)

    Navdata

    • Corrected IGS
    • Added SID and STAR procedures
    • If you are using Navigraph, Navigraph navdata will take precedence over the navdata included in this package

    Ground Poly

    • Improved humps at bridges - vehicles should not longer bounce and only experience a very slight bump when transiting over
    • Improved Kowloon Tsai Park vegetation and poly
    • Added localiser antenna object
    • Demolished Shek Kip Mei Estate to a lower height
    • Demolished Hoi Ying Estate and Hoi Tat Estate to a lower height
    • Demolished Gardenia, Sevilla Crest and The Merrylands to a lower height
    • Demolished Sham Shui Po Swimming Pool (TIN buildings incorrect height)
    • Demolished entire block of Hong Kong Baptist University campus
    • Corrected some terrain spikes with KAZE's addon
    • Adjusted checkerboard orientation to allow for proper use
    • Checkerboard texture replacement to allow for proper use
    • Historic billboard replacement made from scratch, original description here

    Installation MSFS2024

    Original MSFS2020 scenery package is REQUIRED since the streamed MSFS2024 package is encrypted and I cannot work directly with it. DISABLE MSFS2024 streamed Kai Tak package in Marketplace/Library then close the sim, place MSFS2020 scenery package into your Community folder and rename it to 'msfs-airport-vhhx-kaitak-2024', and follow instructions as per txt document in download.

    DM ME IF YOU HAVE DIFFICULTY LOCATING THE MSFS2020 PACKAGE.

    Installation MSFS2020

    • Refer to txt document in download, remember to perform manual texture installation

    Location

    Hold Ctrl to interact with the map

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    Commentaires(178)

    s

    10 days ago

    Hi, thanks for this great scenery!

    I'm reporting an issue with the cargo apron area lights after the SU6 update. The lights/textures around the cargo apron are rendered extremely bright (like daytime) during nighttime, even after a fresh reinstall.

    Other users seem to be experiencing the same lighting bug in MSFS 2024 with SU6. It would be awesome if you could check the emissive shader / BGL light settings for the cargo area when you have time. Thanks again for your hard work
    L

    14 days ago

    Any idea what I've done wrong? Installed the 2020 version of Kai Tak using the Mega mirror provided in the installation guide, installed the vhhx-kai-tak-enhancemet-project sceery, disabled the 2024 version of Kai Tak, and when loading in, the buildings in the area have absurdly bright lighting. These seem to all be from the US modellib, if that helps
    T

    12 days ago

    WOW THAT IS BRIGHT. I don't believe these are lights that I have placed. It is possible these are lights from the 2020 scenery that did not parse properly into 2024. If so it is beyond my control.

    I will take a look at it when able.
    T

    2 days ago

    An update. After investigation, it appears that the default USA POI package lights are acting up which is used by Gaya in the original VHHX scenery package. Note that this issue is affecting many sceneries and POIs around the world.

    I may consider manually excluding these lights and replacing them with other light objects, but I am apprehensive to do so.

    This issue should be temporary and hopefully Asobo will release an update that corrects behaviours of these lights.
    T

    about 10 hours ago

    S

    about 1 month ago

    Hello! I'm using the 2024 version, but my airport still looks strange even after following all the steps. Do you know what might be causing this?

    https://drive.google.com/file/d/1V27DfTv9hC1A9cOlKnxR8ir5jeH8AY3m/view?usp=sharing
    T

    about 1 month ago

    It is possible there are scenery conflicts. Try to disable any DoubleT sceneries or SamScene VHHH/ZGGG for troubleshooting.
    D

    about 2 months ago

    Love it, thank you for sharing it! Looking forward to vintage ops out of Kai Tak. Is there a way to remove or tone down the sodium vapor lighting on the apron? Appreciate the atmosphere of course, but it just seems perhaps unrealistic that there would be such strong, even coverage across the apron, especially since the poles aren't very tall.
    i

    3 months ago

    Is this compatibility with inibuilds hk scenery?
    T

    3 months ago

    Yes
    c

    4 months ago

    Great job, but is it possible to check if the PAPIs angle is correct? It should be 3.1° but it feels a bit lower during the last turn to line with the runway
    T

    3 months ago

    It is definitely 3.1. Note that the PAPIs are forwards of the touchdown zone markers by a good 30 metres, so it may appear to be low if you aim for the mid-point of the marker.
    ...
    MSFS 2020MSFS 2024

    VHHX Hong Kong Kai Tak Enhancement for Default Asobo/Gaya

    Enhance your Kai Tak experience with this addon for default Asobo/Gaya SU11. This project improves runway, apron, and lighting details, including bright lights, accurate markings, and historical references. Please note some limitations and installation requirements for optimal performance.

    Téléchargements11K
    Version0.6.1
    Taille du fichier29.58 MB
    PubliéIl y a 3 ans
    Mis à jourIl y a 5 mois
    Classification
    AirportsHKVHHX4.8 (21)

    Avis des utilisateurs

    4.8

    21 avis

    5
    81%
    4
    19%
    3
    0%
    2
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    1
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    Historique des versions

    Updated installation instructions. It is recommended to reinstall this mod with these new instructions (and using pre-packed download link) if mod not guaranteed working fully.

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