Flightsim.to
    HMS Queen Elizabeth Carrier CATOBAR Conversion (Project Ark Royal) DEMO - Image 1

    Description

    This is the proposed CATOBAR Upgrade of the HMS Queen Elisabeth.
    https://news.usni.org/2023/06/08/u-k-considering-adding-catapults-arresting-gear-to-aircraft-carries

    NOTE: This is a DEMO Version, please consider purchasing on SIMMARKET or Flightsim.to store:
    https://secure.simmarket.com/ansmedia-hms-queen-elisabeth-carrier-catobar.phtml
    https://store.flightsim.to/product/hms-queen-elizabeth-carrier-catobar-conversion-project-ark-royal

    NOTE ON CATOBAR AND CARRIER FUNCTIONALITY: REQUIRES ANSMEDIA TOOLBAR

    Toolbar needs to be open to detect when you have caught a cable and is used for all other carrier functionality.

    Features:

    • High Quality Carrier Model with Transparent Bridge Windows, assortment of Animations and Static Objects
    • Catapults and Arrestor Wires for CATOBAR Operations Via toolbar (
    • Animated Spinning Radar Dishes
    • Living Deck with Animated Carrier Crew doing an Assortment of Tasks (WIP).
    • Working Elevators
    • Full Night Lighting
    • Own Toolbar to Control Carrier Functions (ANSMedia Toolbar)
    • Switchable Runway Lights Angled/Straight, Default Straight
    • Bridges have Interiors and Animated Crew
    • Working ILS's with Glideslope
    • FLOLS Optical Landing System
    • Animated Deck Crew
    • Circling Merlin AEW (Currently without the Crowsnest Radar yet).
    • Own In-Game Catapult and Arresting gear Scripts operated via ANSMedia Toolbar App
    • Fallback "Fake Arrestor" Script via ANSMedia Toolbar App
    • Toolbar Catapult and Arrestor App work with any Carrier
    • Assortment of Landable Escort Ships: 2xType45 Destroyer, 2xType 31 Frigate, 1xTideclass 1xAstute
    • Ability to toggle Futuristic CATOBAR modifications via the toolbar

    Features Exclusive to PAID Version:

    • More Locations Added Constantly
    • Fully Navigable Hangar (WIP)
    • Discord Role for Access to Daily DEV Builds
    • Custom Animated Persona/Avatar on the Carrier by Request (Limited Space, first come, first Serve)

    ILS Features:

    • All Static Locations are featuring 3x ILS Frequencies:
      • 109.95Mhz Angled Approach (Arresting Wires) - Course 350

      • 110.95Mhz Straight-In Approach (STOVL Rolling Landing) - Course 36

    Static Locations (Included in DEMO):

    • QE01 English Channel
    • QE02 Persian Gulf
    • QE03 RAF Valley AB
    • QE04 Cayman Islands
    • Full List of Current and Planned Locations Available on Wiki (LINK)

    Paid Only Locations

    • QE05 Santa Barbara
    • QE06 Gdansk Bay
    • QE07 Falklands
    • QE08 New Zealand
    • QE09 Tokyo
    • QE10 RNAD Coulport (docked)
    • QE11 Venice
    • QE12 Perth
    • QE13 Bodo, Norway
    • QE14 Hawaii
    • QE15 Norfolk
    • QE16 Lossiemouth
    • QE17 Iceland
    • QE18 Rosyth (Docked)
    • QE19 Culdrose
    • QE20 Barbados

    Planned Features:

    • PAID ONLY: Hangar is currently WIP. Models and textures are not final
    • Animated arrestor wires
    • Launch Crew
    • PAID ONLY: Helicopter hangars for escort Frigates and Destroyers with aircraft parking locs to spawn in on.
    • PAID ONLY: More Locations TBA as i go (Feel free to submit proposals on Discord or via support email)
    • Missions
    • PAID ONLY: Moving Ships

    Installation:
    Unzip the contents into your Community Folder (when updating, it is best to delete the folder first)

    Please consider a small Donation: DONATE

    Support:

    YouTube Link: https://www.youtube.com/channel/UCFYet0eAk3unty42z_ZPrWw

    Commentaires(36)

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    s

    about 1 month ago

    Excellent, super detailed lights, bridge, etc. I made a video, to highlight your great attention-to-detail, as well as your superb craftsmanship. Although, I have purchased the Miltech carrier package, quite some time ago, this is an incredible carrier, at any coast. Keep up the great work, Thanks. https://youtu.be/FznIsSnWHXw?si=ZKIAExSfBxJwXz5z
    k

    2 months ago

    Y'know, I have Miltech's UK Carriers, which are great, but personally I'd rate this over theirs for 2 reasons besides the swappable CATOBAR upgrade:
    1: The lights are just amazing
    2: You modeled the interior(s) of the bridge(s) and gave it some flavor with active screens. That and the circling heli's just give that tiny extra something, immersion wise

    And that's *without* having access to the hangar yet since I just have the demo version till next week. Which the hangar also has movable doors, something else Miltech left out on their carriers.
    A
    ANSMediaAuthor

    2 months ago

    Thanks for the kind words !
    k

    2 months ago

    Not for nothing you also have more locations and in parts of the world that they don't, opening up immersion based flights to areas I don't usually get to.

    Also I did notice you have Diego Garcia planned as a location, just FYI Supercarrier Pro has something there too; maybe check they don't conflict/overlap before setting the final location.

    TBH it might be cool to have a kind of 'joint fleet' thing with both mods active
    A
    ANSMediaAuthor

    2 months ago

    no worries, we always check the locations so they dont get into conflicts. Making a joint Carrier group is fun and we might add a location which would feature both our carrier and the Miltech supercarrier (currently in planning is a joint task force with the QE and our Trieste Carrier)
    n

    2 months ago

    excellent update, I recommend getting the payware version from Simmarket
    A
    ANSMediaAuthor

    2 months ago

    Thank you ! ;)
    C

    2 months ago

    What is the meaning of "marked as a dependency" ? Must the old toolbar be replaced? By what? With the old toolbar, lights /angle don't work, only straight, and a rapid flash when trying angle. (Windows 11, MSFS2020)

    OK thanks for your fast answer. Now, the lights work perfectly. I am positive, the link did not appear on your page yesterday, now it does. May be a refresh problem! I continue monitoring your excellent work!
    A
    ANSMediaAuthor

    2 months ago

    There has been a toolbar update this week. - Check the toolbar. This will fix the issue you describe as its one of the fixes.
    The catapult and arrestor code is built into the toolbar - hence why it's a dependency. We do not use the msfs built in arrestor system as it's buggy ( Especially when you're trying to release the cable after you have stopped).

    It requires the toolbar to be open atm for arrestors to work because of the way they are implemented.
    L

    2 months ago

    can you make that the arrestor cables work for the default F/A 18
    A
    ANSMediaAuthor

    2 months ago

    They already do. You just need the toolbar which is marked as a dependency and it only needs the toolbar to be open for them to work. Will then automatically detect when you catch a wire and slow you down. They work for any jet with a tailhook. They are currently not animated though
    A
    ANSMediaAuthor

    2 months ago

    I just checked it again and it works. Have updated the instructions to make it clear
    T

    3 months ago

    very good, will recomend!
    U

    3 months ago

    Hey I can't find the persian gulf carrier in my msfs map
    r

    2 months ago

    ya me too
    A
    ANSMediaAuthor

    2 months ago

    Its around 65-70nm north east of doha (Should be able to find it by searching QE02
    MSFS 2020MSFS 2024

    HMS Queen Elizabeth Carrier CATOBAR Conversion (Project Ark Royal) DEMO

    Experience the proposed CATOBAR upgrade of the HMS Queen Elizabeth with this mod. Features include catapult and arrestor wires, ILS frequency of 109.950Mhz, and static locations in the English Channel and Persian Gulf. Simply unzip the contents into your Community Folder to enjoy this conversion project.

    Téléchargements3K
    Version1.2.1
    Taille du fichier463.3 MB
    PubliéIl y a 2 ans
    Mis à jourIl y a 1 mois

    Avis des utilisateurs

    4.8

    10 avis

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    More Information

    Simulateur
    MSFS2020/24
    CatégorieAirports
    Sub-CategoryMilitary Airbases
    ICAONULL

    Historique des versions

    Fix bug where if you put lifts down you can see the other versions of runway poking out slightly Fix QE01 ILS and spawnpoint

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