
Description
This is the proposed CATOBAR Upgrade of the HMS Queen Elisabeth.
https://news.usni.org/2023/06/08/u-k-considering-adding-catapults-arresting-gear-to-aircraft-carries
NOTE: This is a DEMO Version, please consider purchasing on SIMMARKET or Flightsim.to store:
https://secure.simmarket.com/ansmedia-hms-queen-elisabeth-carrier-catobar.phtml
https://store.flightsim.to/product/hms-queen-elizabeth-carrier-catobar-conversion-project-ark-royal
NOTE ON CATOBAR AND CARRIER FUNCTIONALITY: REQUIRES ANSMEDIA TOOLBAR
Toolbar needs to be open to detect when you have caught a cable and is used for all other carrier functionality.
Features:
- High Quality Carrier Model with Transparent Bridge Windows, assortment of Animations and Static Objects
- Catapults and Arrestor Wires for CATOBAR Operations Via toolbar (
- Animated Spinning Radar Dishes
- Living Deck with Animated Carrier Crew doing an Assortment of Tasks (WIP).
- Working Elevators
- Full Night Lighting
- Own Toolbar to Control Carrier Functions (ANSMedia Toolbar)
- Switchable Runway Lights Angled/Straight, Default Straight
- Bridges have Interiors and Animated Crew
- Working ILS's with Glideslope
- FLOLS Optical Landing System
- Animated Deck Crew
- Circling Merlin AEW (Currently without the Crowsnest Radar yet).
- Own In-Game Catapult and Arresting gear Scripts operated via ANSMedia Toolbar App
- Fallback "Fake Arrestor" Script via ANSMedia Toolbar App
- Toolbar Catapult and Arrestor App work with any Carrier
- Assortment of Landable Escort Ships: 2xType45 Destroyer, 2xType 31 Frigate, 1xTideclass 1xAstute
- Ability to toggle Futuristic CATOBAR modifications via the toolbar
Features Exclusive to PAID Version:
- More Locations Added Constantly
- Fully Navigable Hangar (WIP)
- Discord Role for Access to Daily DEV Builds
- Custom Animated Persona/Avatar on the Carrier by Request (Limited Space, first come, first Serve)
ILS Features:
- All Static Locations are featuring 3x ILS Frequencies:
109.95Mhz Angled Approach (Arresting Wires) - Course 350
- 110.95Mhz Straight-In Approach (STOVL Rolling Landing) - Course 36
Static Locations (Included in DEMO):
- QE01 English Channel
- QE02 Persian Gulf
- QE03 RAF Valley AB
- QE04 Cayman Islands
- Full List of Current and Planned Locations Available on Wiki (LINK)
Paid Only Locations
- QE05 Santa Barbara
- QE06 Gdansk Bay
- QE07 Falklands
- QE08 New Zealand
- QE09 Tokyo
- QE10 RNAD Coulport (docked)
- QE11 Venice
- QE12 Perth
- QE13 Bodo, Norway
- QE14 Hawaii
- QE15 Norfolk
- QE16 Lossiemouth
- QE17 Iceland
- QE18 Rosyth (Docked)
- QE19 Culdrose
- QE20 Barbados
Planned Features:
- PAID ONLY: Hangar is currently WIP. Models and textures are not final
- Animated arrestor wires
- Launch Crew
- PAID ONLY: Helicopter hangars for escort Frigates and Destroyers with aircraft parking locs to spawn in on.
- PAID ONLY: More Locations TBA as i go (Feel free to submit proposals on Discord or via support email)
- Missions
- PAID ONLY: Moving Ships
Installation:
Unzip the contents into your Community Folder (when updating, it is best to delete the folder first)
Please consider a small Donation: DONATE
Support:
YouTube Link: https://www.youtube.com/channel/UCFYet0eAk3unty42z_ZPrWw
Commentaires(36)
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Se connecter2 months ago
1: The lights are just amazing
2: You modeled the interior(s) of the bridge(s) and gave it some flavor with active screens. That and the circling heli's just give that tiny extra something, immersion wise
And that's *without* having access to the hangar yet since I just have the demo version till next week. Which the hangar also has movable doors, something else Miltech left out on their carriers.
2 months ago
2 months ago
Also I did notice you have Diego Garcia planned as a location, just FYI Supercarrier Pro has something there too; maybe check they don't conflict/overlap before setting the final location.
TBH it might be cool to have a kind of 'joint fleet' thing with both mods active
2 months ago
2 months ago
OK thanks for your fast answer. Now, the lights work perfectly. I am positive, the link did not appear on your page yesterday, now it does. May be a refresh problem! I continue monitoring your excellent work!
2 months ago
The catapult and arrestor code is built into the toolbar - hence why it's a dependency. We do not use the msfs built in arrestor system as it's buggy ( Especially when you're trying to release the cable after you have stopped).
It requires the toolbar to be open atm for arrestors to work because of the way they are implemented.
2 months ago
2 months ago
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3 months ago
3 months ago
2 months ago
2 months ago
HMS Queen Elizabeth Carrier CATOBAR Conversion (Project Ark Royal) DEMO
Experience the proposed CATOBAR upgrade of the HMS Queen Elizabeth with this mod. Features include catapult and arrestor wires, ILS frequency of 109.950Mhz, and static locations in the English Channel and Persian Gulf. Simply unzip the contents into your Community Folder to enjoy this conversion project.
Avis des utilisateurs
10 avis
More Information
Historique des versions
Fix bug where if you put lifts down you can see the other versions of runway poking out slightly Fix QE01 ILS and spawnpoint
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about 1 month ago