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    MSFS Livery Toolkit - Image 1

    Description

    MSFS Livery Toolkit

    Create MSFS liveries the visual way. No config files, no command line.

    MSFS Livery Toolkit is a free, standalone Windows desktop application. It walks you through the whole livery creation pipeline: pick an installed aircraft, repaint its textures, check your work in 3D, and compile a sim-ready package. It’s the successor to my earlier ImageToMSFSKTX2 script - but it does a lot more! It works with MSFS 2020 and 2024 (simple/monolithic and modular aircraft).

    Version 1.0

    The toolkit is out of beta: everything I set out to build is in, and this is its first full release. Thank you to everyone who tested the beta versions and reported problems. Feedback from real users still shapes where it goes next, so please let me know if anything doesn't work as expected (see below).

    Note that support for the Steam version of MSFS 2020 / 2024 is somewhat untested. There is an option in the Settings page to use the Steam version for the MSFS SDK compilation process. If Steam users run into problems please share as much feedback as possible so I can investigate.

    What it does

    • One Workspace: your project as a tree, the aircraft in 3D beside it, and the settings for whatever you select, all on one page. If you know Blender, it will feel familiar.
    • Automated livery setup:scans your installed aircraft, detects the profile, and builds a correct, sim-ready package structure for you.
    • Works with stock and marketplace aircraft, not just add-ons in your Community folder, once you switch on the sim's Virtual File System projector in Dev Mode. Chips at the top of the window show whether the sim is running and the VFS is connected.
    • Stock aircraft with the sim closed: once you have loaded a stock or marketplace aircraft, the toolkit can keep its own copy of the 3D model, so you can keep working on it, and build its mesh liveries, without the simulator running.
    • Limited support for encrypted aircraft: some MSFS 2024 aircraft are partly protected by the simulator. Modular protected aircraft appear with a padlock, and you can make liveries and texture paintkits for them. 3D previews and UV maps aren't available for these aircraft, because the toolkit never decrypts, bypasses or reverse engineers protected files: it reads only the files the simulator itself leaves readable, the same files any livery artist works from.
    • One-click texture extraction: decodes compiled KTX2/DDS art back into editable PNGs, even specially compressed files other tools can't open.
    • Built-in 3D view: see your own artwork on the aircraft as you paint, with no compiling and no sim launch. It also answers the question a texture name never does: which part of the aircraft is this? Select a texture and the part it covers lights up, so you can see what you are taking on before you paint a single pixel. Click a part to add its texture to your livery, and see anything that would turn pink before it does.
    • Mesh liveries: add your own 3D model to a livery, such as stripes or lettering as real geometry, and have it ride the aircraft's doors and control surfaces. MSFS 2024 aircraft.
    • Instant UV wireframes: generates a paint-alignment UV map straight from the aircraft's own 3D model.
    • Ready-made paintkits: builds a layered Photoshop file from any aircraft's own textures and UV layout, even when no paintkit was ever published.
    • 3D paintkits (experimental): exports the parts you are painting as a 3D model you can open in Blender or other 3D painting software, so you can see your artwork on the aircraft instead of working it out from a flat UV map.
    • Fine control over modular aircraft: choose exactly which of an aircraft's configurations each livery appears under, and change it later without deleting your artwork.
    • Rendered thumbnails (experimental): writes every thumbnail image MSFS expects, at the right size and with the right transparency, drawn from your own paint. No trip into Developer Mode and the Aircraft Capture Tool.
    • Seamless compile and package: builds a sim-ready package with the official MSFS SDK. No command line.
    • Compile MSFS 2020 liveries without MSFS 2020 installed: 2020 liveries normally need the 2020 SDK, which means keeping the older simulator around just to build them. The toolkit can compile them on its own instead, using a bundled converter rather than the SDK. Select it in Settings, and you can keep making 2020 liveries long after you have uninstalled the sim.
    • Tells you when a new version is out: once a day it reads the public list of releases on GitHub, and What's new shows what changed. Nothing about you or your computer is sent, and you can turn it off in Settings.

    What it does not do

    This isn't an image editing tool, nor will it paint a livery for you, that's still the job of livery artists using your normal livery painting tools and workflows!

    Getting started

    The download is the complete, self-contained app. Everything it needs to run is included.

    1. Unzip the download anywhere.
    2. Double-click MSFS Livery Toolkit at the top of the folder. (Everything else lives in the "app" subfolder, which you can ignore.)
    3. Windows may warn about an unsigned app; if you are comfortable running it, click More info > Run anyway

    First-run setup (SDK paths and aircraft folders) takes a few seconds, then you are ready to go.

    Updating: delete your old MSFS Livery Toolkit folder first, or unzip the new version somewhere else. Your settings and projects are kept elsewhere, so nothing is lost.

    Found a bug or have an idea?

    This is the most helpful thing you can do during the beta:

    • Preferred: open a GitHub issue here. Please say what you did, and attach your log file if you can (in the app: Settings > Diagnostics > Open session log file).
    • Alternatively: just drop a comment right here on this page.

    Documentation

    You can find online documentation here. To see which features work on which kind of aircraft (2020 or 2024, monolithic or modular, encrypted or not), see Supported aircraft.

    Free for the community

    This app will remain free for the livery-artist community. It was built in my spare time and will never be monetized beyond optional donations, and there will be no paid tiers. The coding was done with AI assistance (Claude Code), but all the requirements and logic design were painstakingly created by me, with countless hours of work to test, refine and enhance it based on my own experience as a livery creator. See here for more information on how it was built.

    If you like it and it saves you time, an optional coffee is always appreciated and helps fund a Claude Pro subscription to drive more enhancements.

    Connectez-vous pour participer à la discussion

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    Commentaires(52)

    f

    about 6 hours ago

    has anyone got a list of aircraft that you can paint? as i am looking for a way to create my own livery for the Ini A350. thank you!
    F
    FlakAuthor

    about 4 hours ago

    This isn't really about "Which aircraft?" it's more about "Which store?". If you purchased a non-stock aircraft from the Microsoft Store then it's almost certainly encrypted.

    All non-encrypted aircraft should be fully supported by my app. Encrypted aircraft only offer limited functionality, due to some files being off-limits.
    P

    about 10 hours ago

    This is a perfect tool, thanks for this.
    S

    2 days ago

    Forgot to leave a rating.
    D

    4 days ago

    I'm probably just blind or did something wrong but where can I find the edit button from your Youtube video (2. screen) in my case (1.screen)? Thanks anyways for creating this tool. Much appreciated :)
    F
    FlakAuthor

    4 days ago

    Thanks for the kind comments and rating - much appreciated!

    I assume you are on the latest version which features a big UI overhaul, and that might be why you are having a hard time finding that command. I had a feeling doing the tutorial videos BEFORE my UI overhaul might come back to bite me! 😅

    The EDIT (open linked source artwork) command is still in the application, but tucked away in the panel on the right side of the application. Look for EDIT - it'll only light up if it can find source artwork.

    Thanks for bringing this up though, I'm going to make a small tweak to the tree on the left, to put that icon back inline with the texture row. Watch out for it in the next update!

    EDIT: update 1.1.826 is available now!
    S

    5 days ago

    This is an awesome app. 1 problem I'm having is I'm trying to do a CJ4 Citation and there are just WAY too many files. Literally like 50 or so just for the paintable areas (closer to 100 than 50). Virtually impossible to make things line up with that many components. Am I doing something wrong?

    As an aside, for those who want to do their own custom liveries for their career airlines, you can take the liveries made here and use Career Livery Manager (on this site). Works amazing. I now have my own liveries on planes in my career (minus the CJ4). If you do it though, make sure you go to my library and download the model of the airplane you want to add to your career from the Base Content planes. After that, a piece of cake.
    F
    FlakAuthor

    4 days ago

    Yep it seems the creators of the CJ4 really didn't want livery artists to paint it. I count approx 80 textures. This is effectively impossible to do with 2D painting applications - you'll never get everything lined up.

    There are two alternatives: paint the textures in 3D, like Blender texture painting or Substance (I've never used that). Alternatively create a mesh livery. This can be daunting but I've done it on other aircraft and it can yield great results. It's supported in my application but I think I need to create a dedicated tutorial. Maybe I'll use the CJ4 as an example!
    T

    12 days ago

    Absolutely brilliant mate. Thanks so much!
    A

    14 days ago

    I'm getting an error when trying to discover aircraft- access denied to folder- see screenshot. My Community folder is installed on an external drive, and I have noticed that the permissions on it can cause problems when trying to move addons to and fro- I have to use Total Commander to move some addons as Iit seems to conquor the security permissions. But most of my addons are stored on external drives and sym-linked with AddonLinker. so not affected by this bug. Those folders are also linked to Livery Toolkit but don't show up any aircraft either. Any suggestions to test or to get started?
    M

    12 days ago

    check your settings, about half-way down and look to see if you have them (your primary airframes...not liveries) in "Aircraft Source Folder"...
    also your sdk assigned in the same settings...and followed the guide on VFS
    l

    23 days ago

    Awesome, this is soo soo cool.
    I still need to figure out what the Paintkit path does but the 100000 explorer windows and moving around files has an end!
    Thank you so so much for this.
    F
    FlakAuthor

    23 days ago

    Thanks for the stars and comments. The paintkit path is entirely optional, it's a convenient way of linking a texture image to some source artwork.

    Example: you create a livery and set the paintkit path field to d:\mypaintkits\FenixA320\

    In that folder you have: A32X_WING_ALBD_Paintkit.psd

    In the textures page of the livery toolit, if you have A32X_WING_ALBD.png as one of your livery textures, it will automatically find the paintkit based on name matching (main stub of the filename).

    So if you click the little EDIT pencil by that texture, it will automatically open up the artwork in photoshop (or whatever application is associated with .PSD files).

    Hope that makes sense, I want to make that clearer in the UI too, since it's not very clear what it means.
    S

    28 days ago

    and add the German language to the program
    F
    FlakAuthor

    28 days ago

    Once the application is out of beta (i.e. features have stabilized) I will investigate whether I can use Claude Code to add support for other languages. Doing it now while the application is still dynamically changing is too costly in time and tokens.
    S

    28 days ago

    Please make a video showing how to use it.
    F
    FlakAuthor

    28 days ago

    I am working on a series of tutorial videos. I'm doing it in sections to make it more manageable for me. First 3 videos are available on my YT channel, here's a link to the tutorial playlist. Subscribe to get pinged when the next ones are published.

    https://www.youtube.com/playlist?list=PLY1nuWyvqKhA
    r

    about 1 month ago

    Wow! Just what I was looking for to automate the livery creation workflow, and it saves a lot of time, since painting the plane is very time-consuming. I'm very grateful. Great work!
    MSFS 2020MSFS 2024

    MSFS Livery Toolkit

    MSFS Livery Toolkit is a standalone Windows application for creating Microsoft Flight Simulator liveries without editing config files or using command lines. The tool guides users through selecting an aircraft, repainting textures, and compiling a sim-ready package for both MSFS 2020 and 2024. Features include automated livery setup, texture extraction to editable formats, UV map generation, and seamless packaging. The toolkit is currently in beta and supports monolithic and modular aircraft.

    Téléchargements3K
    Version1.2.893
    Taille du fichier98.7 MB
    PubliéIl y a 2 mois
    Mis à jourIl y a 12 heures
    Classification
    Utilities4.9 (13)

    Avis des utilisateurs

    4.9

    13 avis

    5
    92%
    4
    8%
    3
    0%
    2
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    1
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    Historique des versions

    MSFS LIVERY TOOLKIT v1.2.893 ============================ WHAT'S NEW SINCE v1.1.826 ========================= - Pose the aircraft with its own animations: set the aircraft's own animations, such as the gear, canopy, doors and control surfaces, and save the result as a named pose that every project on that aircraft can use. - Thumbnails in the right state: pick a pose for each thumbnail image, so the aircraft is rendered the way it should be shown, for example with the gear down and the canopy closed, rather than however the model was exported. - 3D paintkits with the controls centred: some aircraft are exported with the gear up or the rudder and other control surfaces fully deflected, which makes the 3D paintkit awkward to paint on. Pick a pose with them centred and the Paintkit Builder exports the paintkit in that pose. - Thumbnails sit on the ground: mark a pose "On the ground" and the aircraft is levelled on its own wheels, skids or floats, with a soft contact shadow under it in the main thumbnail. - Thumbnails look closer to the simulator's own: I tuned the framing, camera and lighting against real captures from the simulator, separately for MSFS 2020 and 2024, so the aircraft fills the frame more like it does in the sim. It will never be an exact match: the app cannot use the simulator's own camera or renderer, so framing and lighting will always differ a little. Thumbnail Preview in the viewport shows the same look on a pale studio backdrop. - Your livery's own 3D model in thumbnails and poses: any model a livery merges into or attaches to the aircraft, such as mesh decals, now appears in the rendered thumbnails, and moves with the aircraft when you pick a pose in the viewport. - Registration numbers on more modular aircraft: some modular aircraft paint their registration in the base aircraft itself. The Registration number node can now change or hide it there, by giving the livery its own registration painting, and importing a modular livery brings that painting across too. - Choose where to download updates: when a new version is out, What's new now offers flightsim.to and GitHub side by side. FIXES (SINCE v1.1.826) ====================== - Parts that belong to one configuration of a modular aircraft show in the right place in 3D: before, some were drawn away from the aircraft. - Mesh decals on parts the aircraft scales sit where the simulator puts them: before, some showed slightly out of place in the 3D view. KNOWN ISSUES (SOME OF THESE MAY GET FIXED IN FUTURE UPDATES) ============================================================ - An imported 3D model keeps only its most detailed version, which is then shown at every distance. - Panel files a modular livery adds itself are imported only when they paint the registration. The import report lists the others. - Hiding parts of the aircraft is not possible on modular aircraft. The simulator ignores a modular livery's request to hide them. - With model attachment, a piece on a part the aircraft stops drawing at a distance stays still from that distance on. Close up it follows the part as normal. Merged models are not affected. - Mesh liveries are not available for MSFS 2020 aircraft yet. They work on MSFS 2024 aircraft only for now. - A livery's own 3D model exported to a different drive from its textures can lose its texture. Keep the model and its textures on the same drive. - Aircraft that don't mark their windscreen as glass show it solid. The viewport only draws surfaces the aircraft itself marks as glass. - Some aircraft show more than one model at once in 3D, for example a still and a spinning propeller together, because the simulator swaps them in flight and a still view cannot. - Protected aircraft have no 3D view, so clicking parts to pick textures, and posing, aren't available for them. - The app can only check titles within one project. A livery titled the same as one in another project, or another add-on, can still stop one of them appearing. A creator prefix in the title avoids it. - A few aircraft keep some textures in another variant's folder, which the fallback list doesn't offer, so those parts can turn pink. Add that folder with Add fallback manually. - A variant that covers several configurations only offers the textures of one of them. You can still add a missing one by typing its name into the manual texture entry. - Protected aircraft that aren't modular are still skipped. The discovery message tells you how many, and the session log names them.

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