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A330-900 Neo Paintkit

A330-900 Neo Paintkit Description Painkit for the new freeware A330-900Neo : https://fr.flightsim.to/file/18198/airbus-a330-900neo-conversion Contain:  PSD Files .MDL for 3D painting .Blend for 3D painting uvmaps layers Community mod folder Last version of the A330 are required  (0.9) . Licence Attribution-NonCommercial 3.0 (CC BY-NC 3.0) You are free to:    Share — copy and redistribute the material in any medium...

À propos de
A330-900 Neo Paintkit
Description

Painkit for the new freeware A330-900Neo : https://fr.flightsim.to/file/18198/airbus-a330-900neo-conversion

Contain: 

  • PSD Files
  • .MDL for 3D painting
  • .Blend for 3D painting
  • uvmaps layers
  • Community mod folder

Last version of the A330 are required  (0.9) .


Licence

Attribution-NonCommercial 3.0 (CC BY-NC 3.0)

You are free to:
    Share — copy and redistribute the material in any medium or format
    Adapt — remix, transform, and build upon the material

The licensor cannot revoke these freedoms as long as you follow the license terms.
asures that legally restrict others from doing anything the license permits.

painkit a330neo a339
Details
Compatibilité
Sim Update 12 0 0
Catégorie
Paintkits
Sortie initiale
September 30, 2021
Dernière mise à jour
12 month(s) ago — 1.4

Version

1.4

Taille du fichier

178.45 MB

Downloads

3,446

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Votre don pour soutenir le créateur est apprécié !
Ce fichier a été analysé par un antivirus et peut être téléchargé en toute sécurité.

Informations du fichier

Abonnés
44
Classement
5/5.0 — Superbe !
Status
Pas encore téléchargé
Téléchargements d'aujourd'hui
3
Affiliation
Airbus A330-900

Timeline

  • Mise à jour de la version 1.4

  • Mise à jour de la version 1.3

  • Mise à jour de la version 1.1

  • Initial File Release

Superbe !
Basé sur 1 notations
😢
0
triste
😠
0
en colère
😮
0
choqué
🙏
16
reconnaissant
😂
2
amusé
😍
7
en amour

Permissions

Permission de téléversement.
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Permission de modification
Vous n'êtes pas autorisé de modifier ou améliorer mon fichier sans ma permission ou crédit.

Permission de conversion.
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Permission d'utilisations de contenu
Vous êtes autorisé à utiliser des éléments de mon fichier sans autorisation ni crédit.

© headwind - All rights reserved. Tout rechargement ou redistribution de ce fichier sans autorisation de l'auteur de ce fichier est interdit. Ce mod de Flight Simulator 2020 a été créé par headwind and shared in User Content » Paintkits pour Microsoft Flight Simulator.


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68 Commentaires

Why cant i draw in blender file?

i cant paint anything on the winglets or the engines in the new blender file.

Why the content of the blender file is so much complicated now? Was much simpler in precedent version... I do not know what to paint now with so much textures for a same part of the plane... Seems that there is something wrong with the engines that can't be painted and same with sharklets... Please would you make it simpler as older version! Great thing though is that we finally have wings in the blender model... But not the corresponding PSD for wings... Thanks

The UV map layer issue in PSD files A339_AIRFRAME_DECALS_ENG_ALBD_1 and A339_AIRFRAME_DECALS_ENG_ALBD_2 psd are still present in paintkit version 1.4.

Hello,

Would it be possible to make 2 separate files for each engine and each sharklet as before the update? 

I'm liveries creator for a few months now, for the moment exclusively on this aircraft, and I must say that it was more practical before, and without this I will not be able to make good updates on my liveries...

Thanks in advance for the answer

Like others, would like to see the Engine Decals PSDs have the UV layer split to a separate layer so I can complete repaints with engine decals...

There is problem with the engine 1 decal. You can't paint the section of the decal on the thrust reverser. The decal on the front of engine one is OK as is the decal on both parts of Engine 2. It seems that the decal part for the thrust reverser for engine 1 is missing from the Blender file you supplied. The UV maps in the PNG files show engine 1 and 2 having an identical layout. But this is not the case when they are applied on the aircraft. If you apply a texture to one side of the engine in Blender, the front and rear sections of the decal are applied across both the upper and lower section on the texture. The eng 1 UV map PNG file is OK.

thanks for making things much easier!

however, the UV map layer is not a separate layer in the A339_AIRFRAME_DECALS_ENG_ALBD_1 and A339_AIRFRAME_DECALS_ENG_ALBD_2 psd files

Can't get the supplied blender model to allow me to paint the winglets or the engines on the 3d model (decal or aircraft part). Something to do with the decals I think, or possibly my limited knowledge of blender. On this aircraft the decals seems to be just a separate texture rather than a separate part with its own texture as they appear on all other MSFS aircraft. Fuselage is OK though. Usual import methods used to import MSFS aircraft into Blender fail to import the engines or winglets, so can't use that as alternative to the supplied blender file. So this update has broken all my existing liveries and left me with no ability to update them.

I am a big fan of your work. Without wings in blender model i can"t update all my liveries. Maybe later.

The UV map of engine decals is not a separated layer in psd files. please fix it.

how to change the registration under the wing ? Thank You

When I use the livery all it shows is pink squares and how do I fix this?

Thanks for this. Would you please add the wings in your blender model please. I do repaint wings for my liveries. Thanks in advance!

Should I use png or dds files?

hi, just wondering are the wing L/R ALBD, COMP, NORM files necessary for a repaint? I see some creators have either L/R or both of them in it.

Hello,

I don't have the wings in the blender 3D model file and cannot find them listed to enable their view. Could you double check this please, thank you!

it would be a massive time saver if you could include window cutouts in blender. 😊

is it possible to get somewhere livery for this aircraft without this "black zorro mask" on the front windows? Thank you




Roadmap
Ces articles sont actuellement sur la liste et seront traités prochainement !
Backlog
Suggestion, bugs et idées pour l'avenir.

  • Version 1.4 April 18, 2022

    Adding wings

  • Version 1.3 March 30, 2022

    Painter, please read this !

    This new paintkit is released few days prior the A330neo main package update to allow you to fix your repaint before the release.

    A330 next update will add a lot of improvements and the external 3D model are concerned. You will need to update your repaint.
    UV maps changes concerne only the engines and sharklets. So, you need to update the engines and sharklets textures only.

    Now:
    - Engines get 1 common background layer + 2 decal layers.
    - Sharklets get 1 common background layer + 2 decal layers.

    Please wait the release of the headwind A330neo v0.100 before share your work :)

  • Version 1.1 October 11, 2021

    Adding community template, thank to Tapzi

  • Sorti September 30, 2021

    La première version de ce fichier vient de sortir. Bienvenue à bord !

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