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United States Intl. Airports Exclusive Drag and Drop
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
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KCLE - Cleveland Hopkins International Airport 2.0 4.96/5

KCLE Cleveland Hopkins International Airport by CLEFSDevelopment. This is an MSFS version of our previous CLE for FSX/P3D and includes two packages: one with default animated jetways and one with custom static jetways. Once downloaded, please only install one of them! (more detailed...

KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator
KCLE - Cleveland Hopkins International Airport 2.0 Microsoft Flight Simulator

KCLE Cleveland Hopkins International Airport by CLEFSDevelopment. This is an MSFS version of our previous CLE for FSX/P3D and includes two packages: one with default animated jetways and one with custom static jetways. Once downloaded, please only install one of them! (more detailed installation instructions below)

Version 2.0 Features and Improvements: This is a completely new/redone airport package with...

  • Corrected terraforming around the entire airport
  • Corrected alignment of terminal building models
  • Updated taxiway layout
  • Corrected taxiway centerline lighting
  • Improved and complete gate parking edge lines
  • Addition of night textures
  • Realistic night lighting
  • Custom static jetway option
  • Addition of all remaining modelled buildings
  • Interior seating

Thanks to Jim Dhaenens for his radar library. Big thanks to Christopher DeYoe/Areographer for helping us convert and publish an early alpha version of this airport. Most importantly, thank you to everyone behind the CLEFSDevelopment team for making this package possible. Sketchup to MSFS done using Arno's ModelConverterX 

Bugs/Future Fixes: 

  • Wavy/offset texture mapping for terminal interior signage and other areas- this issue is related to converting files created in Sketchup into gltf files
  • Red/Blue parking garage
  • Improved UPS building night textures
  • AI airline gate assignments
  • Improved PBR and reflections on windows
  • Environment Occlusion (remove rain/snow inside buildings)
  • Concourse C modelling (cargo area, banjo area, tunnel "light house")
  • New Ground Transportation Center
  • Custom taxiway signs

If you run into any other bugs, notice any inaccuracies, would like to have anything else modified, or would like to stay up to date and see our progress, please email us or message us on Discord (links available in the readme.txt)

Installation: 

  • Remove and backup any existing KCLE scenery in the Community folder if previously installed
  • There are two versions of the CLE scenery. Copy and paste *EITHER* the folder "clefsdevelopment-airport-kcle-cleveland" (default animated jetways) or "clefsdevelopment-airport-kcle-statjet" (custom static jetways) into the Community Folder 

Please note: I won't have access to the simulator until next year. In the meantime, if you would like anything fixed, I can send over the base files and guide you through how to fix the issue (live over Discord). In this case, please email us at [email protected] or join our Discord using the link in the readme.txt

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2.2

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Microsoft Flight Simulator © Microsoft Corporation. KCLE - Cleveland Hopkins International Airport 2.0 was created under Microsoft's "Game Content Usage Rules" using assets from Microsoft Flight Simulator, and it is not endorsed by or affiliated with Microsoft.

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    2.2 January 28, 2022 - 281.18 MB
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Voir le profil Message privé à zjason13 Abonné zjason13 Ajouter aux fichiers déjà téléchargés Signaler
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zjason13

2,375 | V Second Officer

Compatibilité Sim Update 9
Catégorie Intl. Airports
Sortie initiale January 23, 2022
Dernière mise à jour January 28, 2022
Classement 4.96/5.0 — Superbe !
Coordonnées 41.4094069, -81.8546911
Status Pas encore téléchargé
Historique des compatibilités
Version Launched Compatibilité
Sim Update 9 Apr 26, 2022
Sim Update 8 Feb 28, 2022
Sim Update 7 Nov 18, 2021
Sim Update 6 Oct 19, 2021
Sim Update 5 Jul 27, 2021
Sim Update 4 May 26, 2021
Sim Update 3 Feb 25, 2021
World Update 3 Jan 28, 2021
Sim Update 2 Dec 23, 2020
World Update 2 Nov 25, 2020

Superbe !
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© CLEFSDevelopment Team and Flightsim.to - All rights reserved. Tout rechargement ou redistribution de ce fichier sans autorisation de l'auteur de ce fichier est interdit. Ce mod de Flight Simulator 2020 a été créé par CLEFSDevelopment Team and shared in Scenery Enhancements » Intl. Airports pour Microsoft Flight Simulator.

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orthoflyer

18 day(s) ago / Remercié par zjason13
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Great adaption of the P3D versions with some additions! Keep up the great work, I cant wait for the other airports you guys have worked on in P3D to come to MSFS.

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zjason13 18 day(s) ago

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Thank you so much! Excited as well to get more airports finished up!

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cbcdesign

1 month(s) ago
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It looks really nice but it is quite a large airport and yet the first thing I noticed is that there are hardly any parked AIG AI aircraft and some that land disappear on the runway suggesting parking is unavailable for planes that land there. There should be quite a few larger jets at an airport this size I would have thought. I tried both versions, the one with the default jetways does have quite a few parked AI planes so something isnt quite right with the custom jetway version by the look of it. Really nice none the less.

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zjason13 1 month(s) ago

  • Répondre

Thanks for letting us know! My guess is that the AI in the custom jetway version cannot park at the ramp parking positions (since default jetways are required for parking to be considered "gate"). With regards to large aircraft, the largest passenger aircraft CLE sees is the A321 from Frontier/Spirit. It's a large airport since it used to serve as a major United hub back in the 80s (served DC10s!) but has since been used as a regional hub by Continental and now just a spoke after the dehub in 2014.

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A350_1000

1 month(s) ago / Remercié par zjason13
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Wow. This is amazing. It almost looks as good as Aerosoft’s Paderborn-Lippstadt. It might look better if you added people. However, people aren’t needed because of COVID. Amazing job!

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zjason13 1 month(s) ago

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Thank you so much! Not a lot of people in the scenery yet but there are a few hiding around the terminal. Let's see if you can find them!

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timmaay77

3 month(s) ago / Remercié par zjason13
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This airport is as good or better then most payware. Unreal. I highly recommend this download.

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zjason13 2 month(s) ago

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Glad you enjoy the scenery, thank you so much!

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duffystavern

3 month(s) ago / Remercié par zjason13
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Thank you so much for a swell job! Please keep up the good work and thanks for sharing.

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zjason13 3 month(s) ago

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Thank you so much for giving it a try!

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bricio

4 month(s) ago / Remercié par zjason13
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Merci beaucoup, c'est de l'excellent travail !!!!

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zjason13 4 month(s) ago

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Merci d'avoir téléchargé et essayé KCLE!

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muhhifawzi

4 month(s) ago / Remercié par zjason13
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I've downloaded this mod and it looks great, however spawning in on an approach is broken and the ILS seems to be off

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zjason13 3 month(s) ago

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Thanks for letting me know. I did not change the approaches or ILS so I'm not sure what might be causing it. The last time I tested the ILS it worked for 24R. Is your issue specific to a single approach/ILS or is it for all approaches/ILSs into KCLE?

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muhhifawzi 3 month(s) ago

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I just finished testing the ILS on runway 6R. The ILS itself works fine, for the most part. Right before reaching the ground, the ILS diamonds seemed to deviate a little bit from the PAPI lights. This was very minor though., and I only tested it with 6R. The main problem is spawning in on an approach, where the aircraft spawns in somewhere entirely different than where it should be. This issue appears with all runways. Nevertheless, a great mod.

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zjason13 3 month(s) ago

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Based on what I know about the ILS system, I think that deviation at the end reflects reality since PAPI lights get extremely inaccurate in real life as you get closer. I'll take a look at the approach issue and see what I can do about it. Thanks for letting me know!

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TKDMasterH

4 month(s) ago / Remercié par zjason13
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Such detail, even the overhead free way signs are accurate! Also thought the Ferris Wheel window in the IX center was just a black texture but it's actually glass... just need a ferris wheel in there ! 😊 Awesome payware level airport.

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zjason13 4 month(s) ago

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Thank you so much! Coincidentally the IX center is now removing the Ferris Wheel so unfortunately it might not even be there in real life anymore soon

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JackLarkin

4 month(s) ago / Remercié par zjason13
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I have only parked at gate C7 but the gate does not work. I am using pushback helper.

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zjason13 4 month(s) ago

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Could you clarify what you mean by the gate not working? Does the jetway not attach or perhaps there are no pushback vehicles in the area? I don't have Pushback Helper installed myself so I don't know what's required for the program to work correctly.

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JackLarkin 4 month(s) ago

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Pushback Helper is essentially a pushback program but it has a few other features such as a button to activate Jetways. It works at all my airports (except Winnipeg and Saskatoon - but that's another story). I haven't tried using ATC to activate jetways and I have only tried C7. The jetway doesn't move at all.

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zjason13 4 month(s) ago

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Make sure you installed the default animated jetway version and not the custom static jetway version. Try activating it using ATC and see if it works. Do the jetways look like generic jetways at other airports or do they look unique to the airport/gate?

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JackLarkin 4 month(s) ago

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  • You were right. I rarely look at the files within my downloads. I simply install them using Modman. In this case it actually installed both files. Since deleting the static file, my jetways work. Well done on this mod. Sorry about wasting your time.
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muhhifawzi

4 month(s) ago / Remercié par zjason13
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I haven't downloaded this mod yet but it looks amazing so I can't wait to fly out of it for the first time. Out of curiosity, are you working on any other airports within the U.S?

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zjason13 4 month(s) ago

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Thank you! We're currently looking at some other airports that we have already worked on for FSX. Feel free to visit our site at https://clefsdevelopment.weebly.com and see some of the stuff we've worked on!

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skybirds1011

4 month(s) ago / Remercié par zjason13
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Love the special touch of Gate# on the building. First time at the this airport so I didn't expect it. Now it will make finding the exact gate so much easier. I hope others who do airports add this little touch and even the payware guys. Bravo !!!!!

PS, WOW, You really outdone it in the freeware category. Sheesh, didn't expect details inside the airport. I was told to park at gate C26 by ATC. Next time, I will know to park C3-C14 for American. Gonna take some time to study all the gates from inside because you just made it a popular airport for me. I was looking for a midwest-east airport besides Chicago.

Keep up the good work.

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zjason13 4 month(s) ago

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Thank you so much! Glad you are enjoying the scenery and the terminal interiors. Definitely one of the most painstaking but also exciting and rewarding parts of designing the airport

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skybirds1011 4 month(s) ago

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I am sure you already considered store front pics in some areas and people sitting, standing. 2 cents

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zjason13 4 month(s) ago

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Definitely considering it once we finish correcting most bugs!

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Greazer

4 month(s) ago / Remercié par zjason13
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Perfection. Can you make Melbourne YMML?

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zjason13 4 month(s) ago

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Thank you so much! Unfortunately we right now have several projects that are taking up most of our time (including updating/fixing existing packages). However, we're more than happy to support you in creating your own version!

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BNL2001

4 month(s) ago / Remercié par zjason13
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As the guy that designed the Nellis AFB scenery for FS9, I know how much work these projects are to do so great job with my home airport KCLE! Thanks for adding the GA side at Atlantic, looks great alongside the IX Center. As a local who flies out of there every week for my day job I'm always available to lend a hand if you ever need one. One quick thing I've noticed is that all of the taxiway signs have a yellow backside to them, IRL they are black, any chance you change these up when you have a second? Again, been there done that so I know what a pain this can be, just trying to help make this as great as it can be! Thank you for all of the hard work!

-Mike

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zjason13 4 month(s) ago

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Thank you so much and for being willing to help us out! If you'd like, you can join the Discord in the readme.txt and see what's going on or help out if you have the time. With regards to the taxiway signs, unfortunately they are using default models that we cannot modify beyond the text on the front side. We're hoping to model and make custom signs in the future that will be much more realistic (including not being so bright at night you can't read them)

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BNL2001 4 month(s) ago

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Great thanks for the invite, I'll try to stop by soon!

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Maxest

4 month(s) ago
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I noticed that AI now parking in the correct spot - but is not properly alligned to the gate https://imgur.com/a/1FQi8bI

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zjason13 4 month(s) ago

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Thanks for letting us know of the issue. I'm guessing maybe the gate heading was corrupted. Is this happening with any of the other gates? This is what the gate area looks like from our other testers: https://cdn.discordapp.com/attachments/499369525733621760/936338183044612136/Busy_Concourse_C.png

Also just curious but does spawning at C19 with your own aircraft also result in the same offset?

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flightsim99

4 month(s) ago / Remercié par zjason13
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One of the best freeware sceneries out there. As a Cleveland native, this is the most accurate representation of my home airport currently available--even beats out the payware alternatives. Any chance the static jetways will get animations in the future?

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zjason13 4 month(s) ago

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Thank you! We have some tutorials saved on how to make the custom jetways animated so hopefully we'll learn and make some in the future

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paul5287

4 month(s) ago
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what is the difference bewteen default jetways & custom static?

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zjason13 4 month(s) ago

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Default animated jetways are the ones you see at most default airports. They can connect to the aircraft but are big (block some gate signage), bulky, and really not accurate in their modelling. Custom static jetways on the other hand look like the actual jetways at CLE and are correctly sized but do not move and connect to your aircraft.

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Areographer

4 month(s) ago / Remercié par zjason13
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AWESOME! Everyone....I recommend this version of KCLE. Thanks for downloading the previous version from my profile (version 1.75) but this one is far superior and now in the rightful hands of the original creators. Glad I could get it out as the alpha, but you will love this version! Way to go, CLEF!

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zjason13 4 month(s) ago

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Thank you so much Chris! Areographer has done an amazing job working on the previous versions and truly did make it a scenery worth working on. It was a pleasure working with him and I highly recommend everyone check out his other incredible airports as well.

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Haggu

4 month(s) ago / Remercié par zjason13
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You've done a great job with this. Thank you! 😊 Just thought I'd report that I noticed a bit of ground misalignment near Gate A2 (if you're unable to find it, I'm happy to provide a screenshot). I've also noticed snow cover inside the terminal when there's snow outside. Whilst not a big deal, is this something you could take a look at? Thanks again 😊

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zjason13 4 month(s) ago

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Thanks for letting me know! The snow inside the terminal will be taken care of in the next update with an environmental occlusion box. Just noticed the issue yesterday after uploading lol. Would you be able to provide a screenshot showing the misaligned gate A2? That gate is a bit funky since it was originally angled such that parking into the gate was quite tricky. Spirit (owns the gate) removed gate A4 to reangle the gate to make parking a bit easier

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Haggu 4 month(s) ago

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No problem! Here's a screenshot of the issue -> https://i.imgur.com/h3HPBXH.jpg It's not directly at A2 but it's nearby. I did wonder if maybe the ground is meant to be raised there but just in case it isn't, I figured I'd let you know 😊.

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zjason13 4 month(s) ago

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From the looks of it I'm guessing it has to do with the fact that it's near the border of two flatten polys. I'll try playing around with the polys but I'm not seeing it on my end so if it's still there in the next update, just let me know as well. Thanks for pointing it out!

Edit: I actually did find what you're talking about! Not really able to eliminate it completely but I was able to reduce it by quite a lot. Hopefully it'll look better in the next update 😊

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Haggu 4 month(s) ago

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Glad you were able to find it! Thanks for looking into it. I look forward to the next update 😊

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Areographer 4 month(s) ago

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You will find that happens because the digital elevation model tile size. Terraforming helps, but sometimes it does not. Plus, this area of Ohio is photogrammetric and that takes priority in the game's engine. One of the many hurdles I had when working on the alpha version....I now am glad there is someone who can concentrate on this great airport with a personal touch! AND the jetways.....those ARE killers to deal with, so I know what you are dealing with.....LOL. But, I know you guys will nail it! Ya know I'm your biggest fan now, right? Great job on the "moat" btw!

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zjason13 4 month(s) ago

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Thanks! Definitely agree that modifying terrain can be quite tricky just like it is in FSX. Luckily aprons don't force the ground below to be level with the airfield elevation which can be a mixed blessing haha.

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zjason13 4 month(s) ago

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Just got it updated and (hopefully) fixed 😊

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Haggu 4 month(s) ago

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The update seems to have sorted it 😀 Great job! Keep up the good work.

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Brady2600

4 month(s) ago / Remercié par zjason13
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I decided tonight to change things up and choose a new base to fly for ProjectFly. I fly United Airlines and put all of their bases into a random spinning wheel and spun and got CLE. I thought, okay, hopefully there will be some sort of scenery to make it better. I came on here and the first thing I see is CLE V2.0 released today. It's like the stars aligned. I appreciate your efforts, thank you so much!

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zjason13 4 month(s) ago

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Thank you so much, glad you enjoy it! Concourse C and the UA campus should have plenty of UAL signage to make it feel like home 😊

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Brady2600 4 month(s) ago

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Having done my first flight into CLE just moments ago, I am left speechless. Thank you again. I uploaded an image to the user gallery for others to bear witness. Pending approval! 😊

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zjason13 4 month(s) ago

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Lovely shot from C19, thank you so much!

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Reubenbrown

4 month(s) ago / Remercié par zjason13
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Wow! The freeware scenery market in the USA has entered the room. You Rock 😊)

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zjason13 4 month(s) ago

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Thank you for giving us a try and for your support!




Roadmap
Ces articles sont actuellement sur la liste et seront traités prochainement !
Backlog
Suggestion, bugs et idées pour l'avenir.

  • Version 2.2 January 28, 2022

    -Added AI airline gate assignments tested with AIG traffic

  • Version 2.1 January 25, 2022

    -Addition of environmental occlusion boxes (May cause weird shadows in low visibility. Email us for base files if you want to remove the environmental occlusion boxes)
    -Addition of IX Center sign
    -Addition of pavement on Lower Drive
    -Addition of taxiway signs at Pad 2/3
    -Modified gates to better align with static jetways
    -Corrected terrain uplift near gate A2
    -3rd party AI Traffic Gate Assignments (WARNING: Will mess up ground markings. Not tested by developer)

  • Sorti January 23, 2022

    La première version de ce fichier vient de sortir. Bienvenue à bord !

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