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    GSX Profile - WFScenery VHHH Hong Kong with GSE Texture Replacement - Image 1

    Description

    Please read usage guide and known issues before commenting on issues. Installation:

    Ensure VHHH has jetways excluded, 3rd party scenery in use in the FSDT Installer

    Copy the downloaded files, VHHH-lc1d9i.ini and VHHH-lc1d9i.py and place it in the GSX config directory, typically found in C:\Users\Your Username\AppData\Roaming\virtuali\GSX\MSFS

    Paste the remaining folders 'z-fsdreamteam-GSX-...' into your Community folder


    Usage guide

    For Code C or smaller aircraft (A320 and B737) use MARS gates offset. Typically these will be RIGHT offset (i.e. S1R), unless the Left offset is obviously closer to the centre than the Right offset (i.e. W125L). For gates that are not obvious, a human marshaller will be standing on the side of the correct MARS to be used.
    Some specific gates with Left offset:
    W121L
    W125L
    D305L
    D306L
    D310L

    Midfield concourse D2xx gates may be marked as or 'Code D or larger only'. If you are flying an Code C or smaller aircraft (A320/B737),  Avoid using these gates, as the jetway cannot physicaly reach and connect to you on the correct stopline. In case that you do use these gates, you will be stopped at the incorrect stop line to allow the jetway to reach you.

    For these gates, it will you spawn into the incorrect position, you should be able to use the GSX menu to 'reposition aircraft'. It should then warp you to the correct  MARS position. 

     

    New bay labelling and sorting system added, may include descriptions such as '(Code D or larger)'. This will denote the bay designed for aircraft as such size, however Code C and smaller aircraft MAY use this bay as well.

    '(Code C or smaller ONLY)' denotes bay designed for aircraft as such size AND IS ONLY SUITABLE for aircraft of such size. Do not attempt to park Code D or larger aircraft at these bays. etc.

     


    Description
    WFScenery VHHH configuration. Includes all bays depicted in the scenery

    Note that some bays on current AIP charts have only been recently constructed, they are not present in the scenery.

     

    Includes:

    -Custom textures for handling companies HKIA, HAS, SATS, JATS, CPSL/HACTL, Menzies CNAC

    -Custom textures for pushback tugs HAECO (new and old), PAPAS, CASL

    -Custom textures for Cathay Catering, generic textures for LSG Skychefs and GateGourmemt

    -Custom textures for HKIA buses and follow me car

    -Custom textures for refuelling companies (hydrant truck only) CNAC, AFSC, WFS

    -ADGS

    -Passengers in terminal

    -Passengers in jetway corridors and jetways

    -All objects handplaced to appropriate equipment areas

    -Correct stop line positions

    -Pushback definitions, including colour procedure as per AIP, so you no longer have to pull the charts up in a rush

    -MARS bays


    Remarks/known issues

    MARS bays still use main bay VDGS - not realistic as VHHH uses marshallers for most MARS bays (GSX limitation)

    Marshallers at some bays do not face the aircraft - due to the requirement for the marshaller to marshall both main gate and MARS position (GSX limitation)

    Some bays on midfield concourse (D2xx) have jetways that are unable to reach A320/B737 aircraft parked at the correct stop lines. These incompatible gates are listed as 'heavy' (WFScenery limitation)

    IRL arriving pax walk down a gangway in the jetway corridor to 2/F. This is not modelled by WF. Except for some S gates, pax will phase through the floor then despawn. 

    Some vehicles will drive through others, or the aircraft to reach their positions. I decided that it's likely the player will be remaining in the flight deck still as they park and request services, so they would not immediately see and notice vehicles driving through them or other GSE, it would be more important to have GSE parked in the correct locations as you arrive onto the bay. It would also help if a proper GSX profile for your aircraft is loaded with wingtip clearance areas defined.

    Some aircraft, like the Salty 747, do not come with a correct aircraft config, especially nose gear and exit L1 position, therefore the ADGS/Marshaller may not guide you to the correct stop position. Please ensure that you have a proper config for your aircraft prior to using this GSX config, or before reporting an issue with stop lines.

    Some bays, such as X1R - X6L, X7, X8 and X9 have step ladder positions for marshallers due to tight spacing, the marshallers may teleport to under the stands.

    I could not find a way to remove the default ADGS in the scenery, so I have simply overlayed the GSX ADGS on top.

    Widebody X bays do not have rear stairs position defined yet. I see no need, unless y'all pester me enough about it.

    CNAC refuelling truck textures, generic catering textures and SATS will replace all textures in every airport.


    If framerate is low, this may be due to excessive amounts of passenger models, you may delete walkers (ambient passengers wandering about) by opening the airport customisation menu, (highlight relevant bays on the left by ctrl click to culmulatively select bays, or, click first selection then shift click final selection to select whole sets), then click the rubbish bin icon in the 'customise walker waypoints' button.

    Commentaires(182)

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    Se connecter
    c

    about 2 months ago

    if one day you'll come back with a ini version of this... man
    W

    about 2 months ago

    What a lot of work you have put into this. Unfortunately some of the gates are no longer accepted by GSX due to Navigraph data :( This seems to be the fate of many profiles .
    T

    about 2 months ago

    Yes, this requires major rework and rewrite, unfortunately I am a little burnt out for MSFS atm but hopefully I'll find a second wind to get this back up to date.
    j

    2 months ago

    ”Ensure VHHH has jetways excluded, 3rd party scenery in use in the FSDT Installer“

    It seems no jetway replacement function in MSFS2024 of GSX. Just bypass, is it right?
    T

    2 months ago

    Correct, that is relevant for FS2020
    a

    4 months ago

    Lightweight profile is the norm profile without the textures, and this works for both 2020 and 2024?
    T

    4 months ago

    Correct. Works with both.
    v

    5 months ago

    Thank you for the 2024 compatibility update! We appreciate your time! :)
    i

    5 months ago

    The best profile!
    k

    5 months ago

    would you update cathay dinging car
    T

    5 months ago

    Yes, expect that in the next update...eventually...

    However due to limitations to GSX, it may not look 100% correct.
    N

    5 months ago

    Thank you for your helpful work.
    T

    5 months ago

    For MSFS2024, please update WFScenery to latest version. This profile is now fully compatible with FS24.
    n

    5 months ago

    great work! any chance for fs24?
    L

    5 months ago

    the custom GSE textures are actually so good
    b

    6 months ago

    When will this be updated for MSFS2024? Also none of the Jetways are long enough to reach L2 during boarding. Unsure if this is a issue related to this product, or the airport itself. Have tried multiple gates.
    P

    7 months ago

    When will it compatible with MSFS2024
    ...
    MSFS 2020MSFS 2024

    GSX Profile - WFScenery VHHH Hong Kong with GSE Texture Replacement

    Enhance your VHHH experience with this GSX profile by WFScenery, featuring custom textures for handling companies, passengers in terminal and jetways, accurate stop line positions, and pushback definitions following AIP standards. Note some known issues with vehicle behavior and aircraft configurations may impact the marshaller guidance. Improve your ground handling operations at VHHH with this detailed add-on.

    Téléchargements39K
    Version3.3
    Taille du fichier451.73 MB
    PubliéIl y a 3 ans
    Mis à jourIl y a 4 mois

    Avis des utilisateurs

    5.0

    31 avis

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    More Information

    Simulateur
    MSFS2020/24
    CatégorieMiscellaneous
    Sub-CategoryGSX Pro Profiles

    Historique des versions

    MSFS2024 is fully compatible!! Latest WFScenery VHHH MSFS2024 v1.03 required. Thank you WF for updating the scenery, it really lightened the load whilst I focused on MSFS2024 Kai Tak. There is no change in content, you may use the same existing files for MSFS2024 version as well.

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