
Description
A faithful remaster of my 2020 version for MSFS 2024. Brings in latest graphical enhancements for MSFS 2024. Includes a new 3d cornfield, 3d rocks and vegetation, updated runway textures, fixes to surrounding satellite imagery and much more!
**Update 2/10**:🚨ATTENTION SayIntentions users🚨; I have published a custom AI Traffic profile for this airport:
Open TaxiTuner -> ICAO: KHOC -> Select "KHOC MSFS 2024 by EMBCreations" -> Click "Set my default"
Note: This is a server-side profile and is a WIP.
3D Custom Buildings (Created in Blender) using reference photos:
- FBO - 3 Orange Roof hangars - 6th Hangar - Airport Office - Sheds - Power Station
3D Custom Objects (Created in Blender) using reference photos:
– Highland Co. Airport Sign - Airport Office Awning - 6th Hangar fence
To Install:
🚨NEW🚨 3 Options (DO NOT install more than one):
With cornfield (MAIN FILE): This includes the 3d cornfield located immediately to the left of RWY 5 that exists in real life.
🚨NEW🚨Cornfield Lite: This file removes 50% of the corn stalks from the main file, while still retaining a visually pleasing look. Users that wanted the cornfield, but were hindered by performance should now be able to enjoy its presence with this file.
No cornfield: This alternative option is provided because of the LOD load in of the cornfield that occurs when approaching the airport. Personally, I feel its load in is very gradual and doesn't affect immersion and the cornfield enhances the experience, but I understand some may feel otherwise :) I still STRONGLY encourage trying the "with cornfield" option first to see if the LOD load in is too drastic that it breaks immersion for you.
Download the respected file. Unzip the folder and place into your MSFS 2024 community folder and enjoy!
Inside Parking Guide (below): **note: any aircraft larger than listed for each spot may clip into buildings or objects if you are concerned about immersion*
6th hangar:
Ramp 1-2: Baron or less
FBO Parking:
Ramp 3: CJ4 / King Air or less
Ramp 4: Baron or less
Open Air Orange Hanger:
Ramp 5-7: Baron or less
T-Hangar:
Ramp 8: C172 or less
Ramp 9: Bonanza or less
Large Orange Hangar:
Ramp 10: King Air / TBM / Caravan or less
Ramp 11: Baron or less
Feel free to leave a comment and/or rating. Thanks :)
*I cannot guarantee MSFS 2020 compatibility with this airport (please download my 2020 version for that)
Commentaires(22)
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Se connecterabout 23 hours ago
about 18 hours ago
1 day ago
🚨New File Option🚨
"Cornfield-lite": This file removes 50% of the corn stalks from the main file, while still retaining a visually pleasing cornfield. Users that wanted the cornfield, but were hindered by performance issues should hopefully now be able to enjoy its presence.😎
Optimization tweaks:📈
-Optimized 7 custom buildings. This optimization resulted in the elimination of 91% of draw calls (1164 in V1.2 to just 102 in V1.3)
-Replaced unnecessary 6k & 4k textures with 2k & 1k ones reducing VRAM usage throughout
-Exchanged a resource heavy static plane with a performance friendly one
-Replaced T-hangars that had 4 light fixtures to 1 fixture (with near same luminosity). This should help with performance during nighttime ops.
Other changes:
-Adjusted FBO Parking Spot locations/direction to something more logical
-Fixed some breaks found in Taxiway centerlines
Known Issue:
-The static people in front of the FBO are no longer present. Not sure why, but they appear to have been removed from Asobo's Scenery Library.
Thanks again for all the support 💖
5 months ago
https://youtu.be/Mc3zCO_BNXc?si=TLnbWYxlQtV8g5PM
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KHOC - Highland Co. Airport - MSFS 2024 edition V1.4
A faithful remaster of my 2020 version for MSFS 2024. Brings in latest graphical enhancements for MSFS 2024. Includes a new 3d cornfield, 3d rocks and vegetation, updated runway textures, fixes to surrounding satellite imagery and much more!
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More Information
Historique des versions
V1.4 Further optimization from V1.3: -Removed 406 placements of a single vegetation object that was discovered to be a massive performance hog (10,556 draw calls now eliminated). There should be a noticeable improvement to performance while still preserving the original scene. This was discovered post V1.3 release. Other adjustments/fixes: RWY 5/23: -Removed double placement of edge lighting on the departure ends -Added missing REILs -Rwy 5 edge lighting moved back to start of runway pavement Hold Short lines: -TWY A / RWY 23 Hold Short line was missing, now visible -TWY A / RWY 5 Hold short line relocated to the accurate real life location TXY Lighting: -Redone and now has accurate alignment and spacing based on real airport RWY 23 VASI: -Relocated to real location and now angled to the published 4 deg glidepath Due to the quick time between V1.3 to v1.4, here are the patch notes of V1.3 (included in V1.4): V1.3 🚨New File Option🚨 -This file removes 50% of the corn stalks from the main file, while still retaining a visually pleasing cornfield. Users that wanted the cornfield, but were hindered by performance issues should hopefully now be able to enjoy its presence.😎 Optimization tweaks:📈 -Optimized 7 custom buildings. This optimization resulted in the elimination of 91% of draw calls (1164 in V1.2 to just 102 in V1.3) -Replaced unnecessary 6k & 4k textures with 2k & 1k ones reducing VRAM usage throughout -Exchanged a resource heavy static plane with a performance friendly one -Replaced T-hangars that had 4 light fixtures to 1 fixture (with near same luminosity). This should help with performance during nighttime ops. Other changes: -Adjusted FBO Parking Spot locations/direction to something more logical -Fixed some breaks found in Taxiway centerlines
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about 11 hours ago
Further optimization from V1.3:📈
-Removed 406 placements of a single vegetation object that was discovered to be a massive performance hog (10,556 draw calls now eliminated). There should be a noticeable improvement to performance while still preserving the original scene. This was discovered post V1.3 release.
⛏️Other adjustments/fixes:⛏️
RWY 5/23:
-Removed double placement of edge lighting on the departure ends
-Added missing REILs
-Rwy 5 edge lighting moved back to start of runway pavement
Hold Short lines:
-TWY A / RWY 23 Hold Short line was missing, now visible
-TWY A / RWY 5 Hold short line relocated to the accurate real life location
TXY Lighting:
-Redone and now has accurate alignment and spacing based on real airport
RWY 23 VASI:
-Relocated to real location and now angled to the published 4 deg glidepath
Due to the quick time between V1.3 to v1.4, here are the patch notes of V1.3 (included in V1.4):
V1.3
🚨New File Option🚨
-This file removes 50% of the corn stalks from the main file, while still retaining a visually pleasing cornfield. Users that wanted the cornfield, but were hindered by performance issues should hopefully now be able to enjoy its presence.😎
Optimization tweaks:📈
-Optimized 7 custom buildings. This optimization resulted in the elimination of 91% of draw calls (1164 in V1.2 to just 102 in V1.3)
-Replaced unnecessary 6k & 4k textures with 2k & 1k ones reducing VRAM usage throughout
-Exchanged a resource heavy static plane with a performance friendly one
-Replaced T-hangars that had 4 light fixtures to 1 fixture (with near same luminosity). This should help with performance during nighttime ops.
Other changes:
-Adjusted FBO Parking Spot locations/direction to something more logical
-Fixed some breaks found in Taxiway centerlines